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d378490396
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feat: fixed camera matrix bufferization.
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2024-01-08 10:22:09 +03:00 |
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f4bf94a0e6
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save.
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2024-01-08 07:12:35 +03:00 |
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aa4bcc3f8d
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feat: using goroutines for every object.
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2024-01-08 06:09:36 +03:00 |
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6e76188bd8
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feat: use values not pointers for matrices.
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2024-01-08 02:53:00 +03:00 |
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e602e54ded
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MOVE TO VULTRAS
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2024-01-05 04:22:53 +03:00 |
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3f441641e4
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...
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2024-01-04 17:05:51 +03:00 |
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2821ffd442
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...
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2023-12-28 14:34:52 +03:00 |
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14f0db2d40
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feat: more or less fixed the parenting.
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2023-12-28 02:31:43 +03:00 |
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c4c17fbaec
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feat: started implementing the methods for absolute values.
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2023-12-27 01:35:50 +03:00 |
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373086a709
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feat: implemented the basic parenting for objects.
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2023-12-26 23:31:04 +03:00 |
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e66882f9d5
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...
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2023-12-26 21:39:22 +03:00 |
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e7cb2fdb58
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...
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2023-12-26 21:37:45 +03:00 |
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b5ca8bef88
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...
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2023-12-25 23:41:12 +03:00 |
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a3d7939d0e
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feat: added parallelity for Update and Event method handling.
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2023-12-24 22:33:01 +03:00 |
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067a127721
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feat: too much to describe.
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2023-12-24 15:05:34 +03:00 |
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348c03cfc9
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feat: ...
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2023-12-23 00:09:07 +03:00 |
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d4ac7909db
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feat: using the new Context model I perform everywhere.
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2023-12-20 22:39:33 +03:00 |
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4fdb569bca
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...
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2023-12-14 22:01:07 +03:00 |
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9ab3b9bb4d
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feat: added way to get absolute mouse position.
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2023-11-23 23:12:41 +03:00 |
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e1504de702
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Started implementing the event system.
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2023-11-23 22:05:22 +03:00 |
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a9a4764432
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Rebranding.
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2023-11-12 13:30:14 +03:00 |
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a3642a9b33
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...
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2023-11-09 15:51:19 +03:00 |
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27b803e4e5
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Rebranding.
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2023-10-23 15:47:27 +03:00 |
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d0aeb9d9e4
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A bit directory refactoring.
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2023-10-12 20:25:26 +03:00 |
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560bb93644
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Implemented dynamic layering. (should think of optimizations because it requires to sort objects every frame.
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2023-08-31 11:29:37 +03:00 |
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Andreo Parhomenka
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f081e9e6b4
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Merge pull request #1 from surdeus/master
Implemented polygons.
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2023-06-20 16:08:16 +05:00 |
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b74ab945da
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Implemented polygons.
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2023-06-20 14:04:55 +03:00 |
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a8f803495e
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Better camera scaling for zoom and stuff.
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2023-06-15 20:25:16 +03:00 |
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fea745e6e1
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Implemented drawing triangles.
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2023-06-15 20:18:58 +03:00 |
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6fdc733f5c
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...
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2023-06-10 17:43:04 +03:00 |
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cdd854cec4
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Implemented angle between liners function and better conversations between radians and degrees.
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2023-06-09 17:36:31 +03:00 |
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4f755e6766
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...
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2023-06-03 22:41:00 +03:00 |
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e3ab4596e1
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...
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2023-06-03 12:26:31 +03:00 |
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506e2772f7
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...
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2023-06-03 11:25:19 +03:00 |
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3807fc4bc2
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Implemented better rotating around system.
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2023-06-03 10:39:15 +03:00 |
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ccefc2669b
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Implemented proper transformation of rectangle into triangles.
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2023-05-30 22:51:50 +03:00 |
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bc2b5809c5
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Use Ebitens coordinate system for showing.
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2023-05-30 22:35:49 +03:00 |
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421321cc62
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...
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2023-05-30 14:34:10 +03:00 |
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308123f3d2
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Use embedding for Transform instead of the T name.
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2023-05-30 13:24:14 +03:00 |
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ab32a830e6
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Implemented checking whether point is in triangle.
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2023-05-30 13:12:11 +03:00 |
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a3cf74a971
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Implemented ContainsPoint function.
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2023-05-28 21:22:52 +03:00 |
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3259b8ba8d
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Implemented crossing for lines.
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2023-05-28 21:07:05 +03:00 |
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522e9a2d58
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Added the Liner interface for better and more general interaction.
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2023-05-28 20:09:01 +03:00 |
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07915de2a1
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Simplified the line type.
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2023-05-28 19:45:58 +03:00 |
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75836cebe9
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...
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2023-05-28 19:14:02 +03:00 |
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e1268acd93
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...
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2023-05-27 18:00:27 +03:00 |
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b853924e19
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Implemented shaders on sprites.
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2023-05-26 18:31:04 +03:00 |
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f913f95d61
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Better interfacing for shaders.
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2023-05-25 00:42:48 +03:00 |
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cc02da52f8
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...
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2023-05-23 22:42:35 +03:00 |
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c535efe56b
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Damn shaders finally work.
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2023-05-23 16:25:21 +03:00 |
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