Use embedding for Transform instead of the T name.
This commit is contained in:
parent
ab32a830e6
commit
308123f3d2
5 changed files with 42 additions and 48 deletions
|
@ -26,9 +26,9 @@ type Rect struct {
|
|||
func NewRect() *Rect {
|
||||
return &Rect{&gx.DrawableRectangle{
|
||||
Rectangle: gx.Rectangle{
|
||||
Transform: gx.T(),
|
||||
W: 200,
|
||||
H: 400,
|
||||
T: gx.T(),
|
||||
},
|
||||
Color: gx.Color{
|
||||
gx.MaxColorV,
|
||||
|
@ -60,13 +60,15 @@ var (
|
|||
func NewPlayer() *Player {
|
||||
ret := &Player{
|
||||
Sprite: &gx.Sprite{
|
||||
T: gx.Transform {
|
||||
Transform: gx.Transform {
|
||||
S: gx.Vector{5, 5},
|
||||
RA: gx.Vector{320, 240},
|
||||
},
|
||||
Visible: true,
|
||||
Shader: gx.SolidWhiteColorShader,
|
||||
Uniforms: make(map[string] any),
|
||||
ShaderOptions: gx.ShaderOptions {
|
||||
Shader: gx.SolidWhiteColorShader,
|
||||
Uniforms: make(map[string] any),
|
||||
},
|
||||
},
|
||||
MoveSpeed: 90.,
|
||||
ScaleSpeed: .2,
|
||||
|
@ -80,7 +82,7 @@ func NewPlayer() *Player {
|
|||
func (p *Player) Start(e *gx.Engine, v ...any) {
|
||||
fmt.Println("starting")
|
||||
c := e.Camera()
|
||||
c.T.RA = gx.V(360, -240)
|
||||
c.RA = gx.V(360, -240)
|
||||
}
|
||||
|
||||
func (p *Player) Update(e *gx.Engine) error {
|
||||
|
@ -91,51 +93,51 @@ func (p *Player) Update(e *gx.Engine) error {
|
|||
p.Uniforms["Random"] = any(rand.Float32())
|
||||
for _, v := range keys {switch v {
|
||||
case ebiten.KeyArrowUp :
|
||||
c.T.P.Y += p.MoveSpeed * dt
|
||||
c.P.Y += p.MoveSpeed * dt
|
||||
case ebiten.KeyArrowLeft :
|
||||
c.T.P.X -= p.MoveSpeed * dt
|
||||
c.P.X -= p.MoveSpeed * dt
|
||||
case ebiten.KeyArrowDown :
|
||||
c.T.P.Y -= p.MoveSpeed * dt
|
||||
c.P.Y -= p.MoveSpeed * dt
|
||||
case ebiten.KeyArrowRight :
|
||||
c.T.P.X += p.MoveSpeed * dt
|
||||
c.P.X += p.MoveSpeed * dt
|
||||
case ebiten.KeyW :
|
||||
p.T.P.Y += p.MoveSpeed * dt
|
||||
p.P.Y += p.MoveSpeed * dt
|
||||
case ebiten.KeyA :
|
||||
p.T.P.X -= p.MoveSpeed * dt
|
||||
p.P.X -= p.MoveSpeed * dt
|
||||
case ebiten.KeyS :
|
||||
p.T.P.Y -= p.MoveSpeed * dt
|
||||
p.P.Y -= p.MoveSpeed * dt
|
||||
case ebiten.KeyD :
|
||||
p.T.P.X += p.MoveSpeed * dt
|
||||
p.P.X += p.MoveSpeed * dt
|
||||
case ebiten.KeyR :
|
||||
c.T.R += gx.Pi * p.ScaleSpeed * dt
|
||||
c.R += gx.Pi * p.ScaleSpeed * dt
|
||||
case ebiten.KeyT :
|
||||
c.T.R -= gx.Pi * p.ScaleSpeed * dt
|
||||
c.R -= gx.Pi * p.ScaleSpeed * dt
|
||||
case ebiten.KeyF :
|
||||
if e.KeyIsPressed(ebiten.KeyShift) {
|
||||
c.T.S.X -= gx.Pi * p.ScaleSpeed * dt
|
||||
c.S.X -= gx.Pi * p.ScaleSpeed * dt
|
||||
} else {
|
||||
c.T.S.X += gx.Pi * p.ScaleSpeed * dt
|
||||
c.S.X += gx.Pi * p.ScaleSpeed * dt
|
||||
}
|
||||
case ebiten.KeyG :
|
||||
if e.KeyIsPressed(ebiten.KeyShift) {
|
||||
c.T.S.Y -= gx.Pi * p.ScaleSpeed * dt
|
||||
c.S.Y -= gx.Pi * p.ScaleSpeed * dt
|
||||
} else {
|
||||
c.T.S.Y += gx.Pi * p.ScaleSpeed * dt
|
||||
c.S.Y += gx.Pi * p.ScaleSpeed * dt
|
||||
}
|
||||
case ebiten.KeyZ :
|
||||
if e.KeyIsPressed(ebiten.KeyShift) {
|
||||
c.T.RA.X -= gx.Pi * p.MoveSpeed * dt
|
||||
c.RA.X -= gx.Pi * p.MoveSpeed * dt
|
||||
} else {
|
||||
c.T.RA.X += gx.Pi * p.MoveSpeed * dt
|
||||
c.RA.X += gx.Pi * p.MoveSpeed * dt
|
||||
}
|
||||
log.Println(c.T.RA.X)
|
||||
log.Println(c.RA.X)
|
||||
case ebiten.KeyX :
|
||||
if e.KeyIsPressed(ebiten.KeyShift) {
|
||||
c.T.RA.Y -= gx.Pi * p.MoveSpeed * dt
|
||||
c.RA.Y -= gx.Pi * p.MoveSpeed * dt
|
||||
} else {
|
||||
c.T.RA.Y += gx.Pi * p.MoveSpeed * dt
|
||||
c.RA.Y += gx.Pi * p.MoveSpeed * dt
|
||||
}
|
||||
log.Println(c.T.RA.Y)
|
||||
log.Println(c.RA.Y)
|
||||
case ebiten.Key0 :
|
||||
e.Del(p)
|
||||
}}
|
||||
|
|
|
@ -3,7 +3,7 @@ package gx
|
|||
// Implements the camera component
|
||||
// for the main window.
|
||||
type Camera struct {
|
||||
T Transform
|
||||
Transform
|
||||
}
|
||||
|
||||
// Returns the matrix satysfying camera
|
||||
|
@ -21,20 +21,20 @@ func (c *Camera)RealMatrix(
|
|||
|
||||
if scale {
|
||||
g.Scale(
|
||||
c.T.S.X,
|
||||
c.T.S.Y,
|
||||
c.S.X,
|
||||
c.S.Y,
|
||||
)
|
||||
}
|
||||
|
||||
g.Translate(
|
||||
-c.T.P.X,
|
||||
c.T.P.Y,
|
||||
-c.P.X,
|
||||
c.P.Y,
|
||||
)
|
||||
g.Rotate(-c.T.R)
|
||||
g.Rotate(-c.R)
|
||||
|
||||
g.Translate(
|
||||
c.T.RA.X,
|
||||
-c.T.RA.Y,
|
||||
c.RA.X,
|
||||
-c.RA.Y,
|
||||
)
|
||||
|
||||
return *g
|
||||
|
|
|
@ -63,7 +63,7 @@ func New(
|
|||
*poolx.Pool[Drawer],
|
||||
](true),
|
||||
camera: &Camera{
|
||||
T: Transform{
|
||||
Transform: Transform{
|
||||
S: Vector{1, 1},
|
||||
},
|
||||
},
|
||||
|
|
|
@ -12,7 +12,7 @@ type Rectangle struct {
|
|||
// Position of up left corner
|
||||
// and the point to
|
||||
// rotate around(relatively of position, not absolute).
|
||||
T Transform
|
||||
Transform
|
||||
// Width and height.
|
||||
W, H Float
|
||||
|
||||
|
@ -21,19 +21,13 @@ type Rectangle struct {
|
|||
// The type describes rectangle that can be drawn.
|
||||
type DrawableRectangle struct {
|
||||
Rectangle
|
||||
ShaderOptions
|
||||
|
||||
// Solid color of the rectangle.
|
||||
// Will be ignored if the Shader
|
||||
// field is not nil.
|
||||
Color Color
|
||||
|
||||
// Shader to be applied
|
||||
Shader *Shader
|
||||
// Shader variables.
|
||||
Uniforms map[string] any
|
||||
// Shader images
|
||||
Images [4]*Image
|
||||
|
||||
// Should be draw or not.
|
||||
Visible bool
|
||||
}
|
||||
|
@ -73,7 +67,7 @@ func (r *DrawableRectangle) Draw(
|
|||
e *Engine,
|
||||
i *Image,
|
||||
) {
|
||||
t := r.T
|
||||
t := r.Transform
|
||||
|
||||
// Draw solid color if no shader.
|
||||
if r.Shader == nil {
|
||||
|
|
|
@ -5,10 +5,8 @@ import (
|
|||
)
|
||||
|
||||
type Sprite struct {
|
||||
T Transform
|
||||
Shader *Shader
|
||||
Images [4]*Image
|
||||
Uniforms map[string] any
|
||||
Transform
|
||||
ShaderOptions
|
||||
Floating, Visible bool
|
||||
}
|
||||
|
||||
|
@ -23,7 +21,7 @@ func (s *Sprite) Draw(
|
|||
|
||||
m := &Matrix{}
|
||||
|
||||
m.Concat(s.T.Matrix(e))
|
||||
m.Concat(s.Matrix(e))
|
||||
if !s.Floating {
|
||||
m.Concat(e.Camera().RealMatrix(
|
||||
e,
|
||||
|
|
Loading…
Reference in a new issue