save.
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parent
aa4bcc3f8d
commit
f4bf94a0e6
6 changed files with 51 additions and 67 deletions
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@ -14,6 +14,9 @@ type Debug struct {
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func (d *Debug) Draw(c *Context) {
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e := c.Engine
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keyStrs := []string{}
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keyStrs = append(keyStrs, fmt.Sprintf(
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"counter: %d", counter,
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))
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keyStrs = append(keyStrs, fmt.Sprintf(
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"tps: %d", int(c.TPS()),
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))
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@ -99,12 +99,6 @@ func (p *Player) Update(c *Context) {
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} else {
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cam.Scale.Y += gg.Pi * p.ScaleSpeed * dt
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}
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case gg.KeyV:
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if shift {
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tri.Rotation -= gg.Pi * 0.3 * dt
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} else {
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tri.Rotation += gg.Pi * 0.3 * dt
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}
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case gg.KeyLeftBracket:
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if shift {
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rect.Rotation -= gg.Pi * 0.3 * dt
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@ -117,10 +111,8 @@ func (p *Player) Update(c *Context) {
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}
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}
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}
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func (p *Player) Event(c *gg.Context) {
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switch ec := c.Event.(type) {
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for _, event := range c.Events {
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switch ec := event.(type) {
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case *gg.KeyDown:
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switch {
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case ec.Key == gg.KeyB:
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@ -140,6 +132,9 @@ func (p *Player) Event(c *gg.Context) {
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c.Camera.Scale = c.Camera.Scale.Add(gg.V2(
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ec.Offset.Y * c.DT() * p.ScaleSpeed * 40,
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))
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}
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}}
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}
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func (p *Player) Event(c *gg.Context) {
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}
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@ -1,7 +1,11 @@
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package main
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import "vultras.su/core/gg"
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import "fmt"
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//import "fmt"
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var (
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counter int
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)
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type Tri struct {
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gg.DrawablePolygon
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@ -28,56 +32,56 @@ func NewTri() *Tri {
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}
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func (t *Tri) Update(c *Context) {
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if t.Spawned {
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return
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}
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dt := c.DT()
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if t.ContainsPoint(c.AbsCursorPosition()) {
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t.Color = gg.Rgba(0, 1, 0, 1)
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} else {
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t.Color = gg.Rgba(1, 0, 1, 1)
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}
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/*if t.Spawned {
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return
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}*/
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keys := c.Keys()
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d := +1.
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if c.IsPressed(gg.KeyShift) {
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d = -1.
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d = -1
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}
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if c.IsPressed(gg.KeyM) {
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absPos := tri.AbsPosition()
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tri.SetAbsPosition(
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for _, key := range keys { switch key {
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case gg.KeyM:
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absPos := t.AbsPosition()
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t.SetAbsPosition(
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absPos.Add(gg.V(0, 100*c.DT()*d)),
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)
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}
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if c.IsPressed(gg.KeyN) {
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absPos := tri.AbsPosition()
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tri.SetAbsPosition(
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case gg.KeyN:
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absPos := t.AbsPosition()
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t.SetAbsPosition(
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absPos.Add(gg.V(100*c.DT()*d, 0)),
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)
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}
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}
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case gg.KeyV:
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t.Rotation += d * gg.Pi * 0.3 * dt
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case gg.Key2 :
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if t.Spawned {
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break
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}
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counter++
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tt := *t
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tt.Spawned = true
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tt.Disconnect()
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c.Spawn(&tt)
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}}
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func (t *Tri) Event(c *Context) {
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switch e := c.Event.(type) {
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case *gg.KeyDown:
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fmt.Println(e)
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for _, event := range c.Events {
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switch e := event.(type) { case *gg.KeyDown:
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switch e.Key {
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case gg.Key1 :
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if t.Connected() {
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fmt.Println("disconnecting:", tri.Transform)
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t.Disconnect()
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} else {
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t.Connect(player)
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fmt.Println("connecting:", tri.Transform)
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}
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case gg.Key2 :
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if t.Spawned {
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return
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}
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fmt.Println("shit")
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tt := *t
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tt.Spawned = true
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tt.Disconnect()
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c.Spawn(&tt)
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}
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}
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}}}
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}
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@ -11,8 +11,7 @@ const (
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type Context struct {
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typ contextType
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events []any
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Events []any
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*Engine
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*Image
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Event any
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}
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21
engine.go
21
engine.go
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@ -139,13 +139,6 @@ func (e *Engine) Spawn(b Objecter) error {
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switch c.typ {
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case updateContext:
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b.Update(c)
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case eventContext:
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for _, event := range c.events {
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b.Event(&Context{
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Engine: e,
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Event: event,
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})
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}
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}
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e.wg.Done()
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}
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@ -215,12 +208,6 @@ func (e *engine) Update() error {
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e.dt = time.Since(e.lastTime).Seconds()
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// Buffering the context for faster.
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c := &Context{Engine: eng, typ: updateContext}
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for object := range e.Objects.KeyChan() {
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e.wg.Add(1)
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object.Input() <- c
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}
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e.wg.Wait()
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e.prevKeys = e.keys
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e.keys = inpututil.
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@ -282,12 +269,16 @@ func (e *engine) Update() error {
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// Providing the events to the objects.
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// Maybe should think of the better way,
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// but for it is simple enough.
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c = &Context{Engine: eng, typ: eventContext, events: events}
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c := &Context{
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Engine: eng,
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typ: updateContext,
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Events: events,
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}
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for object := range e.Objects.KeyChan() {
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e.wg.Add(1)
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object.Input() <- c
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}
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e.wg.Wait()
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e.wg.Wait()
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e.lastTime = time.Now()
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return nil
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@ -16,12 +16,6 @@ type Updater interface {
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Update(*Context)
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}
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// Implementing the interface lets the object
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// to handle emited events.
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type Eventer interface {
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Event(*Context)
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}
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// Implementing the interface type
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// will call the function on deleting
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// the object.
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@ -56,7 +50,6 @@ type Objecter interface {
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Input() chan *Context
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Starter
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Updater
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Eventer
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Drawer
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Deleter
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}
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@ -73,7 +66,6 @@ func (o *Object) Input() chan *Context { return o.input }
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func (o *Object) Start(c *Context) {}
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func (o *Object) Update(c *Context) {}
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func (o *Object) Event(c *Context) {}
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func (o *Object) Draw(c *Context) {}
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func (o *Object) Delete(c *Context) {}
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