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parent
e1268acd93
commit
75836cebe9
5 changed files with 116 additions and 19 deletions
49
src/cmd/math/main.go
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49
src/cmd/math/main.go
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@ -0,0 +1,49 @@
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package main
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import (
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"github.com/surdeus/gox/src/gx"
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"fmt"
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)
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func main() {
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lines := []gx.Line{
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gx.LineSegment{
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gx.Point{0, 1},
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gx.Point{1, 2},
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}.Line(),
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gx.LineSegment{
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gx.Point{0, 5},
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gx.Point{1, 2},
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}.Line(),
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gx.LineSegment{
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gx.Point{-1, -1},
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gx.Point{1, 50},
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}.Line(),
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}
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for _, l := range lines {
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fmt.Println(l.Equation())
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}
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/*t := gx.Triangle{
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gx.Point{0, 0},
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gx.Point{0, 100},
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gx.Point{100, 0},
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}
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points := []gx.Point{
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gx.Point{},
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gx.Point{.1, .1},
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gx.Point{-1, -1},
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gx.Point{1, 1},
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gx.Point{101, 1},
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gx.Point{100, 1},
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gx.Point{50, 1},
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}
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for _, p := range points {
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fmt.Println(p, t.PointIsIn(p))
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}*/
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}
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@ -1,17 +0,0 @@
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package gx
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import (
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"math"
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)
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type LineSegment [2]Point
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func (ls LineSegment) LenSqr() Float {
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return Sqr(ls[0].X - ls[1].X) +
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Sqr(ls[0].Y - ls[1].Y)
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}
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func (ls LineSegment) Len() Float {
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return Sqrt(ls.LenSqr())
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}
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43
src/gx/line.go
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43
src/gx/line.go
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@ -0,0 +1,43 @@
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package gx
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import (
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"math"
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)
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// The type represents mathematical equation of line.
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type LineEquation struct {
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K, C Float
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}
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// The type represents a line segment.
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type LineSegment [2]Point
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// The type represents a line.
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type Line LineSegment
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// Get square of length of line segment.
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func (ls LineSegment) LenSqr() Float {
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return Sqr(ls[0].X - ls[1].X) +
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Sqr(ls[0].Y - ls[1].Y)
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}
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// Get length of the line segment.
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func (ls LineSegment) Len() Float {
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return math.Sqrt(ls.LenSqr())
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}
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// Returns corresponding to the line segment line.
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func (ls LineSegment) Line() Line {
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return Line(ls)
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}
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func (l Line) Equation() LineEquation {
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p0 := l[0]
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p1 := l[1]
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k := (p0.Y - p1.Y) / (p0.X - p1.X)
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c := p0.Y - p0.X*k
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return LineEquation{k, c}
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}
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@ -1,5 +1,9 @@
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package gx
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import (
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"math"
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)
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// The type is used in all Engine interactions
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// where you need floating values.
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type Float = float64
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@ -33,14 +33,32 @@ func (t Triangle) SideLengthSquares() ([3]Float) {
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l1 := LineSegment{t[0], t[1]}.LenSqr()
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l2 := LineSegment{t[1], t[2]}.LenSqr()
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l2 := LineSegment{t[2], t[0]}.LenSqr()
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l3 := LineSegment{t[2], t[0]}.LenSqr()
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return [3]Float{l1, l2, l3}
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}
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// Check whether the point is in the triangle.
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func (t Triangle) PointIsIn(p Point) bool {
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return false
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sls := t.SideLengthSquares()
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sl0 := LineSegment{p, t[0]}.LenSqr()
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sl1 := LineSegment{p, t[1]}.LenSqr()
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sl2 := LineSegment{p, t[2]}.LenSqr()
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if sl0 > sls[0] || sl0 > sls[2] {
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return false
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}
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if sl1 > sls[0] || sl1 > sls[1] {
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return false
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}
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if sl2 > sls[1] || sl2 > sls[2] {
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return false
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}
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return true
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}
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/*
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func (r *DrawableRectangle) Draw(
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