Started implementing the event system.
This commit is contained in:
parent
a9a4764432
commit
e1504de702
4 changed files with 259 additions and 11 deletions
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@ -184,43 +184,43 @@ func (p *Player) Update(e *gg.Engine) error {
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case ebiten.KeyT:
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c.R -= gg.Pi * p.ScaleSpeed * dt
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case ebiten.KeyRightBracket:
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if e.KeyIsPressed(ebiten.KeyShift) {
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if e.IsPressed(ebiten.KeyShift) {
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p.R -= gg.Pi * 0.3 * dt
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} else {
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p.R += gg.Pi * 0.3 * dt
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}
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case ebiten.KeyF:
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if e.KeyIsPressed(ebiten.KeyShift) {
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if e.IsPressed(ebiten.KeyShift) {
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c.S.X -= gg.Pi * p.ScaleSpeed * dt
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} else {
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c.S.X += gg.Pi * p.ScaleSpeed * dt
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}
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case ebiten.KeyG:
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if e.KeyIsPressed(ebiten.KeyShift) {
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if e.IsPressed(ebiten.KeyShift) {
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c.S.Y -= gg.Pi * p.ScaleSpeed * dt
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} else {
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c.S.Y += gg.Pi * p.ScaleSpeed * dt
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}
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case ebiten.KeyZ:
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if e.KeyIsPressed(ebiten.KeyShift) {
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if e.IsPressed(ebiten.KeyShift) {
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c.RA.X -= gg.Pi * p.MoveSpeed * dt
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} else {
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c.RA.X += gg.Pi * p.MoveSpeed * dt
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}
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case ebiten.KeyX:
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if e.KeyIsPressed(ebiten.KeyShift) {
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if e.IsPressed(ebiten.KeyShift) {
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c.RA.Y -= gg.Pi * p.MoveSpeed * dt
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} else {
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c.RA.Y += gg.Pi * p.MoveSpeed * dt
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}
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case ebiten.KeyV:
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if e.KeyIsPressed(ebiten.KeyShift) {
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if e.IsPressed(ebiten.KeyShift) {
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tri.R -= gg.Pi * 0.3 * dt
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} else {
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tri.R += gg.Pi * 0.3 * dt
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}
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case ebiten.KeyLeftBracket:
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if e.KeyIsPressed(ebiten.KeyShift) {
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if e.IsPressed(ebiten.KeyShift) {
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rect.R -= gg.Pi * 0.3 * dt
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} else {
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rect.R += gg.Pi * 0.3 * dt
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@ -228,6 +228,18 @@ func (p *Player) Update(e *gg.Engine) error {
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case ebiten.Key0:
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e.Del(p)
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case ebiten.KeyB:
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}
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}
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return nil
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}
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func (p *Player) Event(e *gg.Engine, ev any) {
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fmt.Println("event:", ev)
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switch ec := ev.(type) {
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case *gg.KeyDown:
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switch {
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case ec.Key == gg.KeyB :
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if p.Layer != PlayerL {
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p.Layer = PlayerL
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} else {
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@ -235,8 +247,6 @@ func (p *Player) Update(e *gg.Engine) error {
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}
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}
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}
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return nil
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}
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func (d *Debug) Draw(
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33
engine.go
33
engine.go
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@ -35,7 +35,8 @@ type Engine struct {
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lastTime time.Time
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dt Float
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camera *Camera
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keys []Key
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keys, prevKeys []Key
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outerEvents, handleEvents EventChan
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}
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type engine Engine
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@ -72,9 +73,15 @@ func NewEngine(
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},
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},
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objects: maps.NewOrdered[Object, struct{}](),
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outerEvents: make(EventChan),
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handleEvents: make(EventChan),
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}
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}
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func (e *Engine) EventInput() EventChan {
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return e.outerEvents
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}
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// Add new object considering what
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// interfaces it implements.
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func (e *Engine) Add(b any) error {
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@ -119,11 +126,35 @@ func (e *engine) Update() error {
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var err error
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eng := (*Engine)(e)
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e.prevKeys = e.keys
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e.keys = inpututil.
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AppendPressedKeys(e.keys[:0])
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events := []any{}
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diff := keyDiff(e.prevKeys, e.keys)
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for _, key := range diff {
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var event any
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if eng.IsPressed(key) {
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event = &KeyDown{
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Key: key,
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}
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} else {
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event = &KeyUp{
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Key: key,
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}
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}
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events = append(events, event)
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}
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e.dt = time.Since(e.lastTime).Seconds()
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for object := range e.objects.KeyChan() {
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eventer, ok := object.(Eventer)
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if ok {
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for _, event := range events {
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eventer.Event(eng, event)
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}
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}
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updater, ok := object.(Updater)
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if !ok {
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continue
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57
event.go
Normal file
57
event.go
Normal file
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@ -0,0 +1,57 @@
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package gg
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import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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type Eventer interface {
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Event(e *Engine, ev any)
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}
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func keyDiff(s1, s2 []Key) []Key {
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combinedSlice := append(s1, s2...)
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dm := make(map[Key]int)
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for _, v := range combinedSlice {
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if _, ok := dm[v]; ok {
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// remove element later as it exist in both slice.
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dm[v] += 1
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continue
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}
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// new entry, add in map!
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dm[v] = 1
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}
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var retSlice []Key
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for k, v := range dm {
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if v == 1 {
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retSlice = append(retSlice, k)
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}
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}
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return retSlice
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}
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type KeyDown struct {
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Key
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}
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type KeyUp struct {
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Key
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}
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type MouseButton = ebiten.MouseButton
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type MouseButtonDown struct {
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MouseButton
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P Vector
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}
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type MouseButtonUp struct {
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MouseButton
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P Vector
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}
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type MouseMove struct {
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Delta Vector
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}
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type EventChan chan any
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152
keys.go
152
keys.go
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@ -5,8 +5,158 @@ import (
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)
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type Key = ebiten.Key
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const (
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KeyA Key = Key(ebiten.KeyA)
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KeyB Key = Key(ebiten.KeyB)
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KeyC Key = Key(ebiten.KeyC)
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KeyD Key = Key(ebiten.KeyD)
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KeyE Key = Key(ebiten.KeyE)
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KeyF Key = Key(ebiten.KeyF)
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KeyG Key = Key(ebiten.KeyG)
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KeyH Key = Key(ebiten.KeyH)
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KeyI Key = Key(ebiten.KeyI)
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KeyJ Key = Key(ebiten.KeyJ)
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KeyK Key = Key(ebiten.KeyK)
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KeyL Key = Key(ebiten.KeyL)
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KeyM Key = Key(ebiten.KeyM)
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KeyN Key = Key(ebiten.KeyN)
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KeyO Key = Key(ebiten.KeyO)
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KeyP Key = Key(ebiten.KeyP)
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KeyQ Key = Key(ebiten.KeyQ)
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KeyR Key = Key(ebiten.KeyR)
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KeyS Key = Key(ebiten.KeyS)
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KeyT Key = Key(ebiten.KeyT)
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KeyU Key = Key(ebiten.KeyU)
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KeyV Key = Key(ebiten.KeyV)
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KeyW Key = Key(ebiten.KeyW)
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KeyX Key = Key(ebiten.KeyX)
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KeyY Key = Key(ebiten.KeyY)
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KeyZ Key = Key(ebiten.KeyZ)
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KeyAltLeft Key = Key(ebiten.KeyAltLeft)
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KeyAltRight Key = Key(ebiten.KeyAltRight)
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//KeyArrowDown Key = Key(ebiten.KeyArrowDown)
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//KeyArrowLeft Key = Key(ebiten.KeyArrowLeft)
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//KeyArrowRight Key = Key(ebiten.KeyArrowRight)
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//KeyArrowUp Key = Key(ebiten.KeyArrowUp)
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KeyBackquote Key = Key(ebiten.KeyBackquote)
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KeyBackslash Key = Key(ebiten.KeyBackslash)
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KeyBackspace Key = Key(ebiten.KeyBackspace)
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KeyBracketLeft Key = Key(ebiten.KeyBracketLeft)
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KeyBracketRight Key = Key(ebiten.KeyBracketRight)
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KeyCapsLock Key = Key(ebiten.KeyCapsLock)
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KeyComma Key = Key(ebiten.KeyComma)
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KeyContextMenu Key = Key(ebiten.KeyContextMenu)
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KeyControlLeft Key = Key(ebiten.KeyControlLeft)
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KeyControlRight Key = Key(ebiten.KeyControlRight)
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KeyDelete Key = Key(ebiten.KeyDelete)
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KeyDigit0 Key = Key(ebiten.KeyDigit0)
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KeyDigit1 Key = Key(ebiten.KeyDigit1)
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KeyDigit2 Key = Key(ebiten.KeyDigit2)
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KeyDigit3 Key = Key(ebiten.KeyDigit3)
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KeyDigit4 Key = Key(ebiten.KeyDigit4)
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KeyDigit5 Key = Key(ebiten.KeyDigit5)
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KeyDigit6 Key = Key(ebiten.KeyDigit6)
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KeyDigit7 Key = Key(ebiten.KeyDigit7)
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KeyDigit8 Key = Key(ebiten.KeyDigit8)
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KeyDigit9 Key = Key(ebiten.KeyDigit9)
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KeyEnd Key = Key(ebiten.KeyEnd)
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KeyEnter Key = Key(ebiten.KeyEnter)
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KeyEqual Key = Key(ebiten.KeyEqual)
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KeyEscape Key = Key(ebiten.KeyEscape)
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KeyF1 Key = Key(ebiten.KeyF1)
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KeyF2 Key = Key(ebiten.KeyF2)
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KeyF3 Key = Key(ebiten.KeyF3)
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KeyF4 Key = Key(ebiten.KeyF4)
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KeyF5 Key = Key(ebiten.KeyF5)
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KeyF6 Key = Key(ebiten.KeyF6)
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KeyF7 Key = Key(ebiten.KeyF7)
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KeyF8 Key = Key(ebiten.KeyF8)
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KeyF9 Key = Key(ebiten.KeyF9)
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KeyF10 Key = Key(ebiten.KeyF10)
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KeyF11 Key = Key(ebiten.KeyF11)
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KeyF12 Key = Key(ebiten.KeyF12)
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KeyHome Key = Key(ebiten.KeyHome)
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KeyInsert Key = Key(ebiten.KeyInsert)
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KeyMetaLeft Key = Key(ebiten.KeyMetaLeft)
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KeyMetaRight Key = Key(ebiten.KeyMetaRight)
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KeyMinus Key = Key(ebiten.KeyMinus)
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KeyNumLock Key = Key(ebiten.KeyNumLock)
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KeyNumpad0 Key = Key(ebiten.KeyNumpad0)
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KeyNumpad1 Key = Key(ebiten.KeyNumpad1)
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KeyNumpad2 Key = Key(ebiten.KeyNumpad2)
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KeyNumpad3 Key = Key(ebiten.KeyNumpad3)
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KeyNumpad4 Key = Key(ebiten.KeyNumpad4)
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KeyNumpad5 Key = Key(ebiten.KeyNumpad5)
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KeyNumpad6 Key = Key(ebiten.KeyNumpad6)
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KeyNumpad7 Key = Key(ebiten.KeyNumpad7)
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KeyNumpad8 Key = Key(ebiten.KeyNumpad8)
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KeyNumpad9 Key = Key(ebiten.KeyNumpad9)
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KeyNumpadAdd Key = Key(ebiten.KeyNumpadAdd)
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KeyNumpadDecimal Key = Key(ebiten.KeyNumpadDecimal)
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KeyNumpadDivide Key = Key(ebiten.KeyNumpadDivide)
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KeyNumpadEnter Key = Key(ebiten.KeyNumpadEnter)
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KeyNumpadEqual Key = Key(ebiten.KeyNumpadEqual)
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KeyNumpadMultiply Key = Key(ebiten.KeyNumpadMultiply)
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KeyNumpadSubtract Key = Key(ebiten.KeyNumpadSubtract)
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KeyPageDown Key = Key(ebiten.KeyPageDown)
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KeyPageUp Key = Key(ebiten.KeyPageUp)
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KeyPause Key = Key(ebiten.KeyPause)
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KeyPeriod Key = Key(ebiten.KeyPeriod)
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KeyPrintScreen Key = Key(ebiten.KeyPrintScreen)
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KeyQuote Key = Key(ebiten.KeyQuote)
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KeyScrollLock Key = Key(ebiten.KeyScrollLock)
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KeySemicolon Key = Key(ebiten.KeySemicolon)
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KeyShiftLeft Key = Key(ebiten.KeyShiftLeft)
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KeyShiftRight Key = Key(ebiten.KeyShiftRight)
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KeySlash Key = Key(ebiten.KeySlash)
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KeySpace Key = Key(ebiten.KeySpace)
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KeyTab Key = Key(ebiten.KeyTab)
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KeyAlt Key = Key(ebiten.KeyAlt)
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KeyControl Key = Key(ebiten.KeyControl)
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KeyShift Key = Key(ebiten.KeyShift)
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KeyMeta Key = Key(ebiten.KeyMeta)
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KeyMax Key = KeyMeta
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func (e *Engine) KeyIsPressed(k Key) bool {
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// Keys for backward compatibility.
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// Deprecated: as of v2.1.
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Key0 Key = Key(ebiten.KeyDigit0)
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Key1 Key = Key(ebiten.KeyDigit1)
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Key2 Key = Key(ebiten.KeyDigit2)
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Key3 Key = Key(ebiten.KeyDigit3)
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Key4 Key = Key(ebiten.KeyDigit4)
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Key5 Key = Key(ebiten.KeyDigit5)
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Key6 Key = Key(ebiten.KeyDigit6)
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Key7 Key = Key(ebiten.KeyDigit7)
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Key8 Key = Key(ebiten.KeyDigit8)
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Key9 Key = Key(ebiten.KeyDigit9)
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KeyApostrophe Key = Key(ebiten.KeyQuote)
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KeyArrowDown Key = Key(ebiten.KeyArrowDown)
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KeyGraveAccent Key = Key(ebiten.KeyBackquote)
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KeyKP0 Key = Key(ebiten.KeyNumpad0)
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KeyKP1 Key = Key(ebiten.KeyNumpad1)
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KeyKP2 Key = Key(ebiten.KeyNumpad2)
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KeyKP3 Key = Key(ebiten.KeyNumpad3)
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KeyKP4 Key = Key(ebiten.KeyNumpad4)
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KeyKP5 Key = Key(ebiten.KeyNumpad5)
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KeyKP6 Key = Key(ebiten.KeyNumpad6)
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KeyKP7 Key = Key(ebiten.KeyNumpad7)
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KeyKP8 Key = Key(ebiten.KeyNumpad8)
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KeyKP9 Key = Key(ebiten.KeyNumpad9)
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KeyKPAdd Key = Key(ebiten.KeyNumpadAdd)
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KeyKPDecimal Key = Key(ebiten.KeyNumpadDecimal)
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KeyKPDivide Key = Key(ebiten.KeyNumpadDivide)
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KeyKPEnter Key = Key(ebiten.KeyNumpadEnter)
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KeyKPEqual Key = Key(ebiten.KeyNumpadEqual)
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KeyKPMultiply Key = Key(ebiten.KeyNumpadMultiply)
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KeyKPSubtract Key = Key(ebiten.KeyNumpadSubtract)
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KeyArrowLeft Key = Key(ebiten.KeyArrowLeft)
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KeyLeftBracket Key = Key(ebiten.KeyBracketLeft)
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KeyMenu Key = Key(ebiten.KeyContextMenu)
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KeyArrowRight Key = Key(ebiten.KeyArrowRight)
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KeyRightBracket Key = Key(ebiten.KeyBracketRight)
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KeyArrowUp Key = Key(ebiten.KeyArrowUp)
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)
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func (e *Engine) IsPressed(k Key) bool {
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keys := e.Keys()
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for _, v := range keys {
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if v == k {
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Reference in a new issue