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27b803e4e5
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Rebranding.
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2023-10-23 15:47:27 +03:00 |
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d0aeb9d9e4
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A bit directory refactoring.
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2023-10-12 20:25:26 +03:00 |
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560bb93644
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Implemented dynamic layering. (should think of optimizations because it requires to sort objects every frame.
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2023-08-31 11:29:37 +03:00 |
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Andreo Parhomenka
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f081e9e6b4
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Merge pull request #1 from surdeus/master
Implemented polygons.
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2023-06-20 16:08:16 +05:00 |
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b74ab945da
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Implemented polygons.
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2023-06-20 14:04:55 +03:00 |
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a8f803495e
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Better camera scaling for zoom and stuff.
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2023-06-15 20:25:16 +03:00 |
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fea745e6e1
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Implemented drawing triangles.
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2023-06-15 20:18:58 +03:00 |
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6fdc733f5c
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...
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2023-06-10 17:43:04 +03:00 |
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cdd854cec4
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Implemented angle between liners function and better conversations between radians and degrees.
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2023-06-09 17:36:31 +03:00 |
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4f755e6766
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...
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2023-06-03 22:41:00 +03:00 |
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e3ab4596e1
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...
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2023-06-03 12:26:31 +03:00 |
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506e2772f7
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...
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2023-06-03 11:25:19 +03:00 |
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3807fc4bc2
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Implemented better rotating around system.
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2023-06-03 10:39:15 +03:00 |
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ccefc2669b
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Implemented proper transformation of rectangle into triangles.
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2023-05-30 22:51:50 +03:00 |
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bc2b5809c5
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Use Ebitens coordinate system for showing.
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2023-05-30 22:35:49 +03:00 |
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421321cc62
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...
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2023-05-30 14:34:10 +03:00 |
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308123f3d2
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Use embedding for Transform instead of the T name.
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2023-05-30 13:24:14 +03:00 |
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ab32a830e6
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Implemented checking whether point is in triangle.
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2023-05-30 13:12:11 +03:00 |
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a3cf74a971
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Implemented ContainsPoint function.
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2023-05-28 21:22:52 +03:00 |
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3259b8ba8d
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Implemented crossing for lines.
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2023-05-28 21:07:05 +03:00 |
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522e9a2d58
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Added the Liner interface for better and more general interaction.
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2023-05-28 20:09:01 +03:00 |
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07915de2a1
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Simplified the line type.
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2023-05-28 19:45:58 +03:00 |
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75836cebe9
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...
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2023-05-28 19:14:02 +03:00 |
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e1268acd93
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...
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2023-05-27 18:00:27 +03:00 |
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b853924e19
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Implemented shaders on sprites.
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2023-05-26 18:31:04 +03:00 |
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f913f95d61
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Better interfacing for shaders.
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2023-05-25 00:42:48 +03:00 |
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cc02da52f8
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...
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2023-05-23 22:42:35 +03:00 |
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c535efe56b
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Damn shaders finally work.
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2023-05-23 16:25:21 +03:00 |
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5966d20865
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Added visibility changing abilities for drawers.
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2023-05-23 16:19:55 +03:00 |
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874ddb14e2
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It can draw a damn rectangle now.
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2023-05-22 23:51:14 +03:00 |
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e5dfe002a0
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How to fuckin draw a rectangle?
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2023-05-22 23:39:01 +03:00 |
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a89db46fe7
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Added the structures I am gonna need to implement colliders and more.
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2023-05-11 12:28:34 +03:00 |
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fb10beda75
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Started implementing colliders. Simplified structure for basic types like Camera.
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2023-05-04 19:31:33 +03:00 |
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a6db4d1417
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...
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2023-05-02 17:38:34 +03:00 |
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1e2e43ad2b
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Implementing deleting objects.
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2023-04-28 18:21:34 +03:00 |
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dd704c9820
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Use pool instead of slices.
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2023-04-28 18:03:26 +03:00 |
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4f42968d2d
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...
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2023-02-18 21:35:38 +05:00 |
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e03c1479e2
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Run the "start" function on adding objects.
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2023-02-18 18:57:37 +05:00 |
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02a6cc3e88
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Started implementing cameras rotating point.
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2023-02-18 17:38:28 +05:00 |
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e3e84b4f23
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Added more hotkeys for testing in the example.
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2023-02-18 15:26:54 +05:00 |
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af8949725a
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Implemented the example for testing the engine.
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2023-02-18 11:11:09 +05:00 |
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f35332a822
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...
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2023-02-18 09:46:33 +05:00 |
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95a7b27ff8
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Started implementing the camera.
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2023-02-18 05:51:43 +05:00 |
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92db008ccf
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...
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2023-02-18 04:03:28 +05:00 |
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8d8ce41e71
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Fixed delta time implementation.
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2023-02-18 02:17:51 +05:00 |
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be9c3dc619
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...
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2023-02-18 01:51:40 +05:00 |
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5fc2dd92dd
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Use pointer to object instead of struct for embedding.
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2023-02-17 18:56:15 +05:00 |
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c9f8027f81
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Implemented basic layer support by sparsex.
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2023-02-17 18:40:46 +05:00 |
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eb79fdeedc
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...
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2023-02-17 14:47:17 +05:00 |
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dbd1b50ff7
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...
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2023-02-17 09:04:47 +05:00 |
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