Commit graph

103 commits

Author SHA1 Message Date
c1a2d6b741 fix: ... 2024-06-03 00:36:02 +05:00
0abd485f55 feat: made spawning and deleting faster. 2024-06-02 23:29:11 +05:00
8a57cfe9e6 feat: better debugging messaging interface. 2024-06-02 22:31:56 +05:00
5cd9a65dfb feat: FUCKING DID IT. 2024-06-02 00:01:17 +05:00
cde993db48 ... 2024-06-01 18:07:28 +05:00
234f4f4d0c refactoring. 2024-05-28 13:24:12 +05:00
e697383867 rename. 2024-05-19 23:11:58 +05:00
e78a0d9881 feat: added the grid to the cmd/test. 2024-01-24 19:14:07 +03:00
86ae2fbde9 feat: FINALLY FUCKING FIXED THE DAMN EDGES INTERESECTION PROBLEM. 2024-01-22 20:08:50 +03:00
88c1aa9577 feat: trying to fix the vertical lines collisions. 2024-01-22 10:23:47 +03:00
ca0e87b4d1 fix: fixed the 3-level parenting (the rotation problem) 2024-01-21 17:00:50 +03:00
9203bd1e79 fix: fixed the Transform parenting MatrixForParenting. And yes it was just because of just one symbol in the code. 2024-01-21 16:34:23 +03:00
b7d7ab9bf9 feat: finished incapsulating the Transform. 2024-01-21 13:35:40 +03:00
b479bf1988 save 2024-01-18 06:06:27 +03:00
82da88509a feat: updating to the new ebiten version and some play with shaders. 2024-01-17 09:36:08 +03:00
7b9025b062 feat: added a few new parameters to add gapping for reading from images. 2024-01-16 07:49:56 +03:00
8fcb1c2dc5 feat: added the collision groupping to increase performance and make resolving simpler. 2024-01-16 07:37:53 +03:00
31940fa899 feat: implemented the basic collider system. 2024-01-16 04:11:42 +03:00
f910d4f99b feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
7dcf0eeca8 feat: added way to acquire the input runes. 2024-01-14 03:51:11 +03:00
6994dff47b feat: better test for animation and the implementation. 2024-01-14 00:03:49 +03:00
f2d7feb8a4 feat: implemented basic animation. (very raw) 2024-01-13 23:46:12 +03:00
60cd4e9e75 feat: started implementing animations and also added counters for draw frames and frames. 2024-01-13 21:45:56 +03:00
ab406b1249 feat: implementing text drawing. 2024-01-13 18:17:34 +03:00
733c10f6fd feat: added the way to draw filled circles. 2024-01-11 07:05:27 +03:00
0f6732bcf9 feat: implemented layering for DrawableTriangles. 2024-01-11 06:39:57 +03:00
08c950a669 feat: trying to optimize the damn triangles. 2024-01-11 04:45:28 +03:00
a35bf9b27a feat: using the VULTRAS version of the gods module. 2024-01-09 06:44:40 +03:00
79c9da4ae1 ... 2024-01-08 12:25:18 +03:00
d378490396 feat: fixed camera matrix bufferization. 2024-01-08 10:22:09 +03:00
f4bf94a0e6 save. 2024-01-08 07:12:35 +03:00
aa4bcc3f8d feat: using goroutines for every object. 2024-01-08 06:09:36 +03:00
6e76188bd8 feat: use values not pointers for matrices. 2024-01-08 02:53:00 +03:00
e602e54ded MOVE TO VULTRAS 2024-01-05 04:22:53 +03:00
3f441641e4 ... 2024-01-04 17:05:51 +03:00
2821ffd442 ... 2023-12-28 14:34:52 +03:00
14f0db2d40 feat: more or less fixed the parenting. 2023-12-28 02:31:43 +03:00
c4c17fbaec feat: started implementing the methods for absolute values. 2023-12-27 01:35:50 +03:00
373086a709 feat: implemented the basic parenting for objects. 2023-12-26 23:31:04 +03:00
e66882f9d5 ... 2023-12-26 21:39:22 +03:00
e7cb2fdb58 ... 2023-12-26 21:37:45 +03:00
b5ca8bef88 ... 2023-12-25 23:41:12 +03:00
a3d7939d0e feat: added parallelity for Update and Event method handling. 2023-12-24 22:33:01 +03:00
067a127721 feat: too much to describe. 2023-12-24 15:05:34 +03:00
348c03cfc9 feat: ... 2023-12-23 00:09:07 +03:00
d4ac7909db feat: using the new Context model I perform everywhere. 2023-12-20 22:39:33 +03:00
4fdb569bca ... 2023-12-14 22:01:07 +03:00
9ab3b9bb4d feat: added way to get absolute mouse position. 2023-11-23 23:12:41 +03:00
e1504de702 Started implementing the event system. 2023-11-23 22:05:22 +03:00
a9a4764432 Rebranding. 2023-11-12 13:30:14 +03:00