cmd/test
|
feat: finished incapsulating the Transform.
|
2024-01-21 13:35:40 +03:00 |
media
|
feat: added the collision groupping to increase performance and make resolving simpler.
|
2024-01-16 07:37:53 +03:00 |
.gitignore
|
Rebranding.
|
2023-10-23 15:47:27 +03:00 |
animation.go
|
feat: added a few new parameters to add gapping for reading from images.
|
2024-01-16 07:49:56 +03:00 |
camera.go
|
save
|
2024-01-18 06:06:27 +03:00 |
circle.go
|
save
|
2024-01-18 06:06:27 +03:00 |
collider.go
|
feat: added the collision groupping to increase performance and make resolving simpler.
|
2024-01-16 07:37:53 +03:00 |
context.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
debug.go
|
Rebranding.
|
2023-10-23 15:47:27 +03:00 |
draw.go
|
feat: implementing text drawing.
|
2024-01-13 18:17:34 +03:00 |
edge.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
elipse.go
|
Rebranding.
|
2023-10-23 15:47:27 +03:00 |
engine.go
|
save
|
2024-01-18 06:06:27 +03:00 |
errors.go
|
Rebranding.
|
2023-10-23 15:47:27 +03:00 |
event.go
|
feat: too much to describe.
|
2023-12-24 15:05:34 +03:00 |
go.mod
|
feat: updating to the new ebiten version and some play with shaders.
|
2024-01-17 09:36:08 +03:00 |
go.sum
|
feat: updating to the new ebiten version and some play with shaders.
|
2024-01-17 09:36:08 +03:00 |
img.go
|
feat: implemented basic animation. (very raw)
|
2024-01-13 23:46:12 +03:00 |
keys.go
|
feat: too much to describe.
|
2023-12-24 15:05:34 +03:00 |
line.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
liner.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
math.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
matrix.go
|
Rebranding.
|
2023-10-23 15:47:27 +03:00 |
misc.go
|
Rebranding.
|
2023-10-23 15:47:27 +03:00 |
mouse.go
|
feat: too much to describe.
|
2023-12-24 15:05:34 +03:00 |
object.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
point.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
polygon.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
ray.go
|
Rebranding.
|
2023-10-23 15:47:27 +03:00 |
readme.md
|
Rebranding.
|
2023-11-12 13:30:14 +03:00 |
rect.go
|
save
|
2024-01-18 06:06:27 +03:00 |
shader.go
|
feat: finished incapsulating the Transform.
|
2024-01-21 13:35:40 +03:00 |
size.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
sprite.go
|
save
|
2024-01-18 06:06:27 +03:00 |
taskfile.yml
|
Rebranding.
|
2023-11-12 13:30:14 +03:00 |
text.go
|
feat: added way to acquire the input runes.
|
2024-01-14 03:51:11 +03:00 |
time.go
|
feat: implemented basic animation. (very raw)
|
2024-01-13 23:46:12 +03:00 |
transform.go
|
feat: finished incapsulating the Transform.
|
2024-01-21 13:35:40 +03:00 |
triangle.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
vector.go
|
save
|
2024-01-18 06:06:27 +03:00 |
vertice.go
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |