High level graphics, UI or game engine
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2024-01-21 16:34:23 +03:00
cmd/test fix: fixed the Transform parenting MatrixForParenting. And yes it was just because of just one symbol in the code. 2024-01-21 16:34:23 +03:00
media feat: added the collision groupping to increase performance and make resolving simpler. 2024-01-16 07:37:53 +03:00
.gitignore Rebranding. 2023-10-23 15:47:27 +03:00
animation.go feat: added a few new parameters to add gapping for reading from images. 2024-01-16 07:49:56 +03:00
camera.go save 2024-01-18 06:06:27 +03:00
circle.go save 2024-01-18 06:06:27 +03:00
collider.go feat: added the collision groupping to increase performance and make resolving simpler. 2024-01-16 07:37:53 +03:00
context.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
debug.go Rebranding. 2023-10-23 15:47:27 +03:00
draw.go feat: implementing text drawing. 2024-01-13 18:17:34 +03:00
edge.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
elipse.go Rebranding. 2023-10-23 15:47:27 +03:00
engine.go save 2024-01-18 06:06:27 +03:00
errors.go Rebranding. 2023-10-23 15:47:27 +03:00
event.go feat: too much to describe. 2023-12-24 15:05:34 +03:00
go.mod feat: updating to the new ebiten version and some play with shaders. 2024-01-17 09:36:08 +03:00
go.sum feat: updating to the new ebiten version and some play with shaders. 2024-01-17 09:36:08 +03:00
img.go feat: implemented basic animation. (very raw) 2024-01-13 23:46:12 +03:00
keys.go feat: too much to describe. 2023-12-24 15:05:34 +03:00
line.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
liner.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
math.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
matrix.go Rebranding. 2023-10-23 15:47:27 +03:00
misc.go Rebranding. 2023-10-23 15:47:27 +03:00
mouse.go feat: too much to describe. 2023-12-24 15:05:34 +03:00
object.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
point.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
polygon.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
ray.go Rebranding. 2023-10-23 15:47:27 +03:00
readme.md Rebranding. 2023-11-12 13:30:14 +03:00
rect.go save 2024-01-18 06:06:27 +03:00
shader.go feat: finished incapsulating the Transform. 2024-01-21 13:35:40 +03:00
size.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
sprite.go save 2024-01-18 06:06:27 +03:00
taskfile.yml Rebranding. 2023-11-12 13:30:14 +03:00
text.go feat: added way to acquire the input runes. 2024-01-14 03:51:11 +03:00
time.go feat: implemented basic animation. (very raw) 2024-01-13 23:46:12 +03:00
transform.go fix: fixed the Transform parenting MatrixForParenting. And yes it was just because of just one symbol in the code. 2024-01-21 16:34:23 +03:00
triangle.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00
vector.go save 2024-01-18 06:06:27 +03:00
vertice.go feat: starting implementing collisions. 2024-01-16 01:08:21 +03:00

gg

Insert here a gopher, please

Golang Graphics, Gopher Games or Good Game engine for 2D applications.

Basing on ebiten.