High level graphics, UI or game engine
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2024-01-08 12:25:18 +03:00
cmd/test ... 2024-01-08 12:25:18 +03:00
media Rebranding. 2023-11-12 13:30:14 +03:00
.gitignore Rebranding. 2023-10-23 15:47:27 +03:00
camera.go feat: fixed camera matrix bufferization. 2024-01-08 10:22:09 +03:00
collider.go ... 2023-12-14 22:01:07 +03:00
context.go save. 2024-01-08 07:12:35 +03:00
debug.go Rebranding. 2023-10-23 15:47:27 +03:00
elipse.go Rebranding. 2023-10-23 15:47:27 +03:00
engine.go ... 2024-01-08 12:25:18 +03:00
errors.go Rebranding. 2023-10-23 15:47:27 +03:00
event.go feat: too much to describe. 2023-12-24 15:05:34 +03:00
go.mod feat: fixed camera matrix bufferization. 2024-01-08 10:22:09 +03:00
go.sum feat: fixed camera matrix bufferization. 2024-01-08 10:22:09 +03:00
img.go feat: ... 2023-12-23 00:09:07 +03:00
keys.go feat: too much to describe. 2023-12-24 15:05:34 +03:00
line.go feat: using the new Context model I perform everywhere. 2023-12-20 22:39:33 +03:00
math.go feat: started implementing the methods for absolute values. 2023-12-27 01:35:50 +03:00
matrix.go Rebranding. 2023-10-23 15:47:27 +03:00
misc.go Rebranding. 2023-10-23 15:47:27 +03:00
mouse.go feat: too much to describe. 2023-12-24 15:05:34 +03:00
object.go save. 2024-01-08 07:12:35 +03:00
polygon.go feat: using goroutines for every object. 2024-01-08 06:09:36 +03:00
ray.go Rebranding. 2023-10-23 15:47:27 +03:00
readme.md Rebranding. 2023-11-12 13:30:14 +03:00
rect.go feat: using goroutines for every object. 2024-01-08 06:09:36 +03:00
shader.go Rebranding. 2023-10-23 15:47:27 +03:00
sprite.go feat: using goroutines for every object. 2024-01-08 06:09:36 +03:00
taskfile.yml Rebranding. 2023-11-12 13:30:14 +03:00
time.go Rebranding. 2023-10-23 15:47:27 +03:00
transform.go feat: use values not pointers for matrices. 2024-01-08 02:53:00 +03:00
triangle.go feat: use values not pointers for matrices. 2024-01-08 02:53:00 +03:00
vector.go feat: using goroutines for every object. 2024-01-08 06:09:36 +03:00

gg

Insert here a gopher, please

Golang Graphics, Gopher Games or Good Game engine for 2D applications.

Basing on ebiten.