.. |
3d_interlaced_merge
|
1abb83b1ab
Use vec4 for varTexCoord in interlaced shader (#11004)
|
3 years ago |
Irrlicht
|
6f275e2ba0
Remove dead code in COpenGL3MaterialBaseCB
|
1 month ago |
bloom_downsample
|
9b24041394
Improve bloom effect (#12916)
|
2 years ago |
bloom_upsample
|
9b24041394
Improve bloom effect (#12916)
|
2 years ago |
blur_h
|
8093044f07
Support OpenGL 3 (#13321)
|
10 months ago |
blur_v
|
8093044f07
Support OpenGL 3 (#13321)
|
10 months ago |
cloud_shader
|
70e169f165
Drop fixed pipeline lighting stuff (#15165)
|
1 month ago |
default_shader
|
ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
|
2 years ago |
extract_bloom
|
e0d4a9d575
Make volumetric light effect strength server controllable
|
10 months ago |
fxaa
|
03e600a721
Fix whitespaces
|
2 months ago |
minimap_shader
|
e9233bc169
Fix typo in minimap bumpmapping shader (#14280)
|
9 months ago |
nodes_shader
|
a9a0f1e129
Fix GLES shader precision issues (#14516)
|
7 months ago |
object_shader
|
70e169f165
Drop fixed pipeline lighting stuff (#15165)
|
1 month ago |
second_stage
|
6c0b8229ec
Fix artifacts with bloom + tonemapping on ogles2 (#14688)
|
5 months ago |
selection_shader
|
ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
|
2 years ago |
shadow_shaders
|
a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
|
2 years ago |
stars_shader
|
70e169f165
Drop fixed pipeline lighting stuff (#15165)
|
1 month ago |
update_exposure
|
6d45c243f8
Add dynamic exposure correction (#12959)
|
1 year ago |
volumetric_light
|
e0d4a9d575
Make volumetric light effect strength server controllable
|
10 months ago |