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3d_interlaced_merge
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1abb83b1ab
Use vec4 for varTexCoord in interlaced shader (#11004)
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3 éve |
Irrlicht
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6f275e2ba0
Remove dead code in COpenGL3MaterialBaseCB
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1 hónapja |
bloom_downsample
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9b24041394
Improve bloom effect (#12916)
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2 éve |
bloom_upsample
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9b24041394
Improve bloom effect (#12916)
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2 éve |
blur_h
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8093044f07
Support OpenGL 3 (#13321)
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10 hónapja |
blur_v
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8093044f07
Support OpenGL 3 (#13321)
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10 hónapja |
cloud_shader
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70e169f165
Drop fixed pipeline lighting stuff (#15165)
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1 hónapja |
default_shader
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ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
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2 éve |
extract_bloom
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e0d4a9d575
Make volumetric light effect strength server controllable
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10 hónapja |
fxaa
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03e600a721
Fix whitespaces
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2 hónapja |
minimap_shader
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e9233bc169
Fix typo in minimap bumpmapping shader (#14280)
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9 hónapja |
nodes_shader
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a9a0f1e129
Fix GLES shader precision issues (#14516)
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7 hónapja |
object_shader
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70e169f165
Drop fixed pipeline lighting stuff (#15165)
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1 hónapja |
second_stage
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6c0b8229ec
Fix artifacts with bloom + tonemapping on ogles2 (#14688)
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5 hónapja |
selection_shader
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ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
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2 éve |
shadow_shaders
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a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
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2 éve |
stars_shader
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70e169f165
Drop fixed pipeline lighting stuff (#15165)
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1 hónapja |
update_exposure
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6d45c243f8
Add dynamic exposure correction (#12959)
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1 éve |
volumetric_light
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e0d4a9d575
Make volumetric light effect strength server controllable
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10 hónapja |