grorp 70e169f165 Drop fixed pipeline lighting stuff (#15165) 1 月之前
..
3d_interlaced_merge 1abb83b1ab Use vec4 for varTexCoord in interlaced shader (#11004) 3 年之前
Irrlicht 6f275e2ba0 Remove dead code in COpenGL3MaterialBaseCB 1 月之前
bloom_downsample 9b24041394 Improve bloom effect (#12916) 2 年之前
bloom_upsample 9b24041394 Improve bloom effect (#12916) 2 年之前
blur_h 8093044f07 Support OpenGL 3 (#13321) 10 月之前
blur_v 8093044f07 Support OpenGL 3 (#13321) 10 月之前
cloud_shader 70e169f165 Drop fixed pipeline lighting stuff (#15165) 1 月之前
default_shader ff6dcfea82 Implement rendering pipeline and post-processing (#12465) 2 年之前
extract_bloom e0d4a9d575 Make volumetric light effect strength server controllable 10 月之前
fxaa 03e600a721 Fix whitespaces 2 月之前
minimap_shader e9233bc169 Fix typo in minimap bumpmapping shader (#14280) 9 月之前
nodes_shader a9a0f1e129 Fix GLES shader precision issues (#14516) 7 月之前
object_shader 70e169f165 Drop fixed pipeline lighting stuff (#15165) 1 月之前
second_stage 6c0b8229ec Fix artifacts with bloom + tonemapping on ogles2 (#14688) 5 月之前
selection_shader ff6dcfea82 Implement rendering pipeline and post-processing (#12465) 2 年之前
shadow_shaders a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191) 2 年之前
stars_shader 70e169f165 Drop fixed pipeline lighting stuff (#15165) 1 月之前
update_exposure 6d45c243f8 Add dynamic exposure correction (#12959) 1 年之前
volumetric_light e0d4a9d575 Make volumetric light effect strength server controllable 10 月之前