2023-10-23 15:45:18 +03:00
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package gg
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2023-02-17 07:04:29 +03:00
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import (
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"github.com/hajimehoshi/ebiten/v2"
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2023-02-18 07:46:33 +03:00
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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2023-12-23 00:09:07 +03:00
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"github.com/di4f/gods/maps"
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//"fmt"
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2023-02-17 23:51:40 +03:00
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"time"
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2023-12-24 15:05:34 +03:00
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"slices"
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2023-12-24 22:33:01 +03:00
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"sync"
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2023-02-17 07:04:29 +03:00
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)
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2023-12-25 23:41:12 +03:00
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type GraphicsLibrary = ebiten.GraphicsLibrary
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type RunOptions = ebiten.RunGameOptions
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2023-02-17 16:40:46 +03:00
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// The type represents order of drawing.
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2023-08-31 11:29:37 +03:00
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// Higher values are drawn later.
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type Layer float64
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func (l Layer) GetLayer() Layer {
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return l
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}
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2023-02-17 16:40:46 +03:00
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2023-05-02 17:38:34 +03:00
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// Window configuration type.
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2023-02-17 07:04:29 +03:00
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type WindowConfig struct {
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DebugInfo ebiten.DebugInfo
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Options *RunOptions
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// The title of the window.
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Title string
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2023-12-23 00:09:07 +03:00
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// Width and height of the window
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// in pixels.
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Width,
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Height int
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2023-12-23 00:09:07 +03:00
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// Optional settings with
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// self describing names.
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FixedSize,
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Fullscreen,
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VSync bool
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2023-02-17 07:04:29 +03:00
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}
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2023-05-02 17:38:34 +03:00
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// The main structure that represents current state of [game] engine.
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2023-02-17 07:04:29 +03:00
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type Engine struct {
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wcfg *WindowConfig
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2023-12-23 00:09:07 +03:00
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// The main holder for objects.
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// Uses the map structure to quickly
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// delete and create new objects.
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Objects maps.Map[Object, struct{}]
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// The main camera to display in window.
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// If is set to nil then the engine will panic.
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Camera *Camera
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// The same delta time for all frames
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// and all objects.
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lastTime time.Time
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dt Float
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// Temporary stuff
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keys, prevKeys []Key
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buttons MouseButtonMap
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wheel Vector
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cursorPos Vector
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2023-11-23 22:05:22 +03:00
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outerEvents, handleEvents EventChan
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2023-02-17 07:04:29 +03:00
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}
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type engine Engine
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// Get currently pressed keys.
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func (e *Engine) Keys() []Key {
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return e.keys
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}
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2023-12-25 23:41:12 +03:00
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func (e *Engine) GraphicsLibrary() GraphicsLibrary {
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return e.wcfg.DebugInfo.GraphicsLibrary
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}
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2023-12-24 15:05:34 +03:00
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// Returns currently pressed buttons.
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func (e *Engine) MouseButtons() []MouseButton {
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ret := make([]MouseButton, len(e.buttons))
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i := 0
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for v := range e.buttons {
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ret[i] = v
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i++
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}
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slices.Sort(ret)
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return ret
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}
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// Returns new empty Engine.
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func NewEngine(
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cfg *WindowConfig,
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) *Engine {
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/*w := Float(cfg.Width)
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h := Float(cfg.Height)*/
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ret := &Engine{}
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ret.wcfg = cfg
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ret.Camera = ret.NewCamera()
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ret.outerEvents = make(EventChan)
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ret.handleEvents = make(EventChan)
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ret.Objects = maps.NewOrdered[Object, struct{}]()
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ret.buttons = MouseButtonMap{}
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return ret
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}
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// Get the real window size in the current context.
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func (c *Engine) RealWinSize() Vector {
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return V(
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Float(c.wcfg.Width),
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Float(c.wcfg.Height),
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)
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}
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func (c *Engine) AbsWinSize() Vector {
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return c.RealWinSize().Div(c.Camera.Scale)
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2023-02-17 16:40:46 +03:00
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}
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2023-11-23 22:05:22 +03:00
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func (e *Engine) EventInput() EventChan {
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return e.outerEvents
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}
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// Add new object considering what
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// interfaces it implements.
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2023-08-31 11:29:37 +03:00
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func (e *Engine) Add(b any) error {
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object, _ := b.(Object)
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2023-12-23 00:09:07 +03:00
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if e.Objects.Has(object) {
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return ObjectExistErr
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}
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/*o, ok := e.makeObject(b)
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if !ok {
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return ObjectNotImplementedErr
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}*/
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2023-05-26 18:31:04 +03:00
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starter, ok := b.(Starter)
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if ok {
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starter.Start(&Context{
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Engine: e,
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})
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}
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2023-12-23 00:09:07 +03:00
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e.Objects.Set(object, struct{}{})
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return nil
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}
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// Delete object from Engine.
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func (e *Engine) Del(b any) error {
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object, _ := b.(Object)
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if !e.Objects.Has(object) {
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return ObjectNotExistErr
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}
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deleter, ok := b.(Deleter)
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if ok {
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deleter.Delete(&Context{
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Engine: e,
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})
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}
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2023-12-23 00:09:07 +03:00
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e.Objects.Del(b)
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2023-08-31 11:29:37 +03:00
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return nil
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2023-02-17 23:51:40 +03:00
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}
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2023-12-24 15:05:34 +03:00
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var (
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allButtons = []MouseButton{
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MouseButton0,
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MouseButton1,
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MouseButton2,
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MouseButton3,
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MouseButton4,
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}
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)
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func (e *Engine) IsPressed(k Key) bool {
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keys := e.Keys()
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for _, v := range keys {
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if v == k {
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return true
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}
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}
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return false
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}
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func (e *Engine) IsButtoned(b MouseButton) bool {
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_, ok := e.buttons[b]
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return ok
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}
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func (e *Engine) Wheel() Vector {
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return e.wheel
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}
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func (e *Engine) cursorPosition() Vector {
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x, y := ebiten.CursorPosition()
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return V(Float(x), Float(y))
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}
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func (e *Engine) CursorPosition() Vector {
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return e.cursorPos
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}
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func (e *Engine) AbsCursorPosition() Vector {
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m := &Matrix{}
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m.Concat(e.Camera.AbsMatrix())
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return e.CursorPosition().Apply(m)
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}
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2023-02-17 07:04:29 +03:00
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func (e *engine) Update() error {
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2023-12-24 22:33:01 +03:00
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var wg sync.WaitGroup
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2023-02-17 16:40:46 +03:00
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eng := (*Engine)(e)
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2023-02-17 23:51:40 +03:00
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2023-12-24 15:05:34 +03:00
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e.dt = time.Since(e.lastTime).Seconds()
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for object := range e.Objects.KeyChan() {
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updater, ok := object.(Updater)
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if !ok {
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continue
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}
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2023-12-24 22:33:01 +03:00
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wg.Add(1)
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go func() {
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updater.Update(&Context{
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Engine: eng,
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})
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wg.Done()
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}()
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2023-12-24 15:05:34 +03:00
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}
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2023-12-24 22:33:01 +03:00
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wg.Wait()
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2023-11-23 22:05:22 +03:00
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e.prevKeys = e.keys
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2023-02-18 07:46:33 +03:00
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e.keys = inpututil.
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AppendPressedKeys(e.keys[:0])
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2023-11-23 22:05:22 +03:00
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events := []any{}
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btns := e.buttons
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for _, btn := range allButtons {
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if inpututil.IsMouseButtonJustPressed(btn) {
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btns[btn] = struct{}{}
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events = append(events, &MouseButtonDown{
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MouseButton: btn,
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})
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} else if inpututil.IsMouseButtonJustReleased(btn) {
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delete(btns, btn)
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events = append(events, &MouseButtonUp{
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MouseButton: btn,
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})
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}
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}
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x, y := ebiten.Wheel()
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eng.wheel = V(x, y)
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if !(eng.wheel.Eq(ZV)) {
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events = append(events, &WheelChange{
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Offset: eng.wheel,
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})
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}
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2023-11-23 22:05:22 +03:00
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2023-12-24 15:05:34 +03:00
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keyDiff := diffEm(e.prevKeys, e.keys)
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for _, key := range keyDiff {
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var event any
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if eng.IsPressed(key) {
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event = &KeyDown{
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Key: key,
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}
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} else {
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event = &KeyUp{
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Key: key,
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}
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}
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events = append(events, event)
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}
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2023-12-24 15:05:34 +03:00
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realPos := eng.cursorPosition()
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if !realPos.Eq(eng.cursorPos) {
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absM := eng.Camera.AbsMatrix()
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absPrevPos :=eng.cursorPos.Apply(&absM)
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absPos := realPos.Apply(&absM)
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events = append(events, &MouseMove{
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Real: realPos.Sub(eng.cursorPos),
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Abs: absPos.Sub(absPrevPos),
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})
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eng.cursorPos = realPos
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}
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2023-12-24 22:33:01 +03:00
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// Providing the events to the objects.
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// Maybe should think of the better way,
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// but for it is simple enough.
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2023-12-23 00:09:07 +03:00
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for object := range e.Objects.KeyChan() {
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2023-11-23 22:05:22 +03:00
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eventer, ok := object.(Eventer)
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if ok {
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2023-12-24 22:33:01 +03:00
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wg.Add(1)
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go func() {
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defer wg.Done()
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for _, event := range events {
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eventer.Event(&Context{
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Engine: eng,
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Event: event,
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})
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}
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}()
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2023-11-23 22:05:22 +03:00
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}
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2023-02-17 16:40:46 +03:00
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}
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2023-12-24 22:33:01 +03:00
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wg.Wait()
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2023-02-17 16:40:46 +03:00
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2023-12-24 15:05:34 +03:00
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e.lastTime = time.Now()
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2023-02-17 07:04:29 +03:00
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return nil
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}
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2023-02-17 23:51:40 +03:00
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func (e *engine) Draw(i *ebiten.Image) {
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eng := (*Engine)(e)
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2023-11-12 13:29:38 +03:00
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m := map[Layer][]Drawer{}
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2023-12-23 00:09:07 +03:00
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for object := range eng.Objects.KeyChan() {
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drawer, ok := object.(Drawer)
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if !ok {
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continue
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}
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l := drawer.GetLayer()
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layer, ok := m[l]
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// Create new if has no the layer
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if !ok {
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2023-11-12 13:29:38 +03:00
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m[l] = []Drawer{drawer}
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continue
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}
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2023-11-12 13:29:38 +03:00
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m[l] = append(layer, drawer)
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}
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2023-11-12 13:29:38 +03:00
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// Drawing layers.
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layers := maps.NewSparse[Layer, []Drawer](nil, m)
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2023-08-31 11:29:37 +03:00
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for layer := range layers.Chan() {
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|
|
for _, drawer := range layer {
|
2023-12-20 22:39:33 +03:00
|
|
|
drawer.Draw(&Context{
|
|
|
|
Engine: eng,
|
|
|
|
Image: i,
|
|
|
|
})
|
2023-02-17 23:51:40 +03:00
|
|
|
}
|
|
|
|
}
|
2023-12-23 00:09:07 +03:00
|
|
|
// Empty the buff to generate it again.
|
|
|
|
eng.Camera.buf = nil
|
2023-02-17 07:04:29 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
func (e *engine) Layout(ow, oh int) (int, int) {
|
2023-02-18 09:11:09 +03:00
|
|
|
if e.wcfg.FixedSize {
|
|
|
|
return e.wcfg.Width, e.wcfg.Height
|
|
|
|
}
|
2023-02-18 15:38:28 +03:00
|
|
|
|
2023-02-18 09:11:09 +03:00
|
|
|
return ow, oh
|
2023-02-17 07:04:29 +03:00
|
|
|
}
|
|
|
|
|
2023-02-17 23:51:40 +03:00
|
|
|
// Return the delta time duration value.
|
|
|
|
func (e *Engine) DT() Float {
|
|
|
|
return e.dt
|
|
|
|
}
|
2023-12-26 23:31:04 +03:00
|
|
|
func (e *Engine) FPS() float64 {
|
|
|
|
return ebiten.ActualFPS()
|
|
|
|
}
|
|
|
|
|
|
|
|
func (e *Engine) TPS() float64 {
|
|
|
|
return ebiten.ActualTPS()
|
|
|
|
}
|
2023-02-17 23:51:40 +03:00
|
|
|
|
2023-02-17 07:04:29 +03:00
|
|
|
func (e *Engine) Run() error {
|
2023-12-25 23:41:12 +03:00
|
|
|
ebiten.ReadDebugInfo(&e.wcfg.DebugInfo)
|
2023-02-17 07:04:29 +03:00
|
|
|
ebiten.SetWindowTitle(e.wcfg.Title)
|
|
|
|
ebiten.SetWindowSize(e.wcfg.Width, e.wcfg.Height)
|
2023-02-18 19:35:38 +03:00
|
|
|
ebiten.SetWindowSizeLimits(1, 1, e.wcfg.Width, e.wcfg.Height)
|
2023-05-04 19:31:33 +03:00
|
|
|
|
|
|
|
ebiten.SetVsyncEnabled(e.wcfg.VSync)
|
2023-02-17 07:04:29 +03:00
|
|
|
|
2023-02-18 00:17:51 +03:00
|
|
|
e.lastTime = time.Now()
|
2023-12-23 00:09:07 +03:00
|
|
|
//fmt.Println(e.Objects)
|
2023-12-25 23:41:12 +03:00
|
|
|
return ebiten.RunGameWithOptions((*engine)(e), e.wcfg.Options)
|
2023-02-17 07:04:29 +03:00
|
|
|
}
|
|
|
|
|