2023-02-17 07:04:29 +03:00
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package gx
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import (
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/surdeus/godat/src/sparsex"
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"github.com/surdeus/godat/src/poolx"
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"fmt"
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"time"
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)
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2023-02-17 16:40:46 +03:00
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// The type represents order of drawing.
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type Layer int
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// Window configuration type.
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type WindowConfig struct {
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Title string
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Width,
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Height int
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FixedSize,
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Fullscreen,
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VSync bool
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}
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// The main structure that represents current state of [game] engine.
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type Engine struct {
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wcfg *WindowConfig
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layers *sparsex.Sparse[Layer, *poolx.Pool[Drawer]]
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updaters *poolx.Pool[Updater]
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lastTime time.Time
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dt Float
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camera *Camera
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keys []Key
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}
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type engine Engine
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// Return current camera.
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func (e *Engine) Camera() *Camera {
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return e.camera
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}
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// Set new current camera.
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func (e *Engine) SetCamera(c *Camera) {
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e.camera = c
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}
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// Get currently pressed keys.
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func (e *Engine) Keys() []Key {
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return e.keys
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}
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// Returns new empty Engine.
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func NewEngine(
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cfg *WindowConfig,
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) *Engine {
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w := Float(cfg.Width)
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h := Float(cfg.Height)
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fmt.Println("res:", w, h)
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return &Engine{
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wcfg: cfg,
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layers: sparsex.New[
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Layer,
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*poolx.Pool[Drawer],
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](true),
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camera: &Camera{
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Transform: Transform{
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S: Vector{1, 1},
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RA: V(w/2, h/2),
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},
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},
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updaters: poolx.New[Updater](),
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}
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}
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// Add new object considering what
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// interfaces it implements.
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func (e *Engine) Add(l Layer, b any) {
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starter, ok := b.(Starter)
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if ok {
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starter.Start(e)
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}
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updater, ok := b.(Updater)
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if ok {
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e.addUpdater(updater)
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}
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drawer, ok := b.(Drawer)
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if ok {
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e.addDrawer(l, drawer)
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}
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}
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// Delete object from Engine.
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func (e *Engine) Del(b any, v ...any) {
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deleter, ok := b.(Deleter)
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if ok {
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deleter.Delete(e, v...)
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}
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drawer, ok := b.(Drawer)
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if ok {
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for layer := range e.layers.Vals() {
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layer.V.Del(drawer)
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}
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}
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updater, ok := b.(Updater)
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if ok {
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e.updaters.Del(updater)
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}
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}
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2023-05-22 23:39:01 +03:00
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func (e *Engine) addDrawer(l Layer, d Drawer) {
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g, ok := e.layers.Get(l)
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if !ok {
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layer := poolx.New[Drawer]()
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e.layers.Set(
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l,
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layer,
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)
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layer.Append(d)
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} else {
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g.Append(d)
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}
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}
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func (e *Engine) addUpdater(b Updater) {
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e.updaters.Append(b)
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}
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func (e *engine) Update() error {
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var err error
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eng := (*Engine)(e)
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e.keys = inpututil.
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AppendPressedKeys(e.keys[:0])
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e.dt = time.Since(e.lastTime).Seconds()
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for p := range eng.updaters.Range() {
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err = p.V.Update(eng)
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if err != nil {
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return err
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}
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}
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e.lastTime = time.Now()
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return nil
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}
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func (e *engine) Draw(i *ebiten.Image) {
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eng := (*Engine)(e)
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for p := range e.layers.Vals() {
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for pj := range p.V.Range() {
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visibler, ok := pj.V.(Visibler)
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if ok && !visibler.IsVisible() {
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continue
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}
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pj.V.Draw(eng, i)
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}
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}
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}
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func (e *engine) Layout(ow, oh int) (int, int) {
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if e.wcfg.FixedSize {
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return e.wcfg.Width, e.wcfg.Height
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}
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return ow, oh
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}
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// Return the delta time duration value.
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func (e *Engine) DT() Float {
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return e.dt
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}
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func (e *Engine) Run() error {
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ebiten.SetWindowTitle(e.wcfg.Title)
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ebiten.SetWindowSize(e.wcfg.Width, e.wcfg.Height)
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ebiten.SetWindowSizeLimits(1, 1, e.wcfg.Width, e.wcfg.Height)
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ebiten.SetVsyncEnabled(e.wcfg.VSync)
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e.lastTime = time.Now()
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return ebiten.RunGame((*engine)(e))
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}
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