gg/src/gx/main.go

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package gx
import (
"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/surdeus/godat/src/sparsex"
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//"fmt"
"time"
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)
// The type represents order of drawing.
type Layer int
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type WindowConfig struct {
Title string
Width, Height int
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FullScreen bool
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}
type Engine struct {
wcfg *WindowConfig
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layers *sparsex.Sparse[Layer, *[]Drawer]
behavers []Behaver
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lastTime time.Time
dt Float
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camera *Camera
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keys []Key
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}
type engine Engine
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func (e *Engine) Camera() *Camera {
return e.camera
}
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func (e *Engine) Keys() []Key {
return e.keys
}
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func New(
cfg *WindowConfig,
) *Engine {
return &Engine{
wcfg: cfg,
layers: sparsex.New[
Layer,
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*[]Drawer,
](true),
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camera: &Camera{
Object: &Object{
T: Transform{
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S: Vector{1, 1},
RA: Vector{480, 320},
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},
},
},
}
}
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// Add new object considering what
// interfaces it implements.
func (e *Engine) Add(l Layer, b any) {
beh, ok := b.(Behaver)
if ok {
e.AddBehaver(beh)
}
drw, ok := b.(Drawer)
if ok {
e.AddDrawer(l, drw)
}
}
func (e *Engine) AddDrawer(l Layer, d Drawer) {
g, ok := e.layers.Get(l)
if !ok {
e.layers.Set(
l,
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&[]Drawer{d},
)
} else {
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set := append(*g, d)
*g = set
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}
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}
func (e *Engine) AddBehaver(b Behaver) {
e.behavers = append(e.behavers, b)
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}
func (e *engine) Update() error {
eng := (*Engine)(e)
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e.keys = inpututil.
AppendPressedKeys(e.keys[:0])
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e.dt = time.Since(e.lastTime).Seconds()
for _, v := range eng.behavers {
v.Update(eng)
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//fmt.Println(v)
}
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e.lastTime = time.Now()
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return nil
}
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func (e *engine) Draw(i *ebiten.Image) {
eng := (*Engine)(e)
for p := range e.layers.Vals() {
for _, d := range *p.V {
d.Draw(eng, i)
}
}
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}
func (e *engine) Layout(ow, oh int) (int, int) {
return e.wcfg.Width, e.wcfg.Height
}
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// Return the delta time duration value.
func (e *Engine) DT() Float {
return e.dt
}
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func (e *Engine) Run() error {
ebiten.SetWindowTitle(e.wcfg.Title)
ebiten.SetWindowSize(e.wcfg.Width, e.wcfg.Height)
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e.lastTime = time.Now()
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return ebiten.RunGame((*engine)(e))
}