gg/src/cmd/test/main.go

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package main
import (
"github.com/surdeus/gox/src/gx"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
"github.com/hajimehoshi/ebiten/v2"
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"bytes"
"log"
"strings"
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"fmt"
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"math/rand"
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)
type Player struct {
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*gx.Sprite
MoveSpeed gx.Float
ScaleSpeed gx.Float
}
type Debug struct{}
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type Rect struct {
*gx.DrawableRectangle
}
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type Tri struct {
*gx.DrawableTriangles
}
func NewTri() *Tri {
ret := &Tri{}
ret.DrawableTriangles = &gx.DrawableTriangles{}
ret.Triangles = gx.Triangles{
gx.Triangle{
gx.V(0, 0),
gx.V(100, 100),
gx.V(0, -50),
},
gx.Triangle{
gx.V(0, 0),
gx.V(-100, -100),
gx.V(0, 50),
},
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}
ret.Color = gx.Color{gx.MaxColorV, gx.MaxColorV, 0, gx.MaxColorV}
ret.Visible = true
return ret
}
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func NewRect() *Rect {
return &Rect{&gx.DrawableRectangle{
Rectangle: gx.Rectangle{
Transform: gx.Transform{
S: gx.Vector{
X: 200,
Y: 400,
},
},
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},
Color: gx.Color{
gx.MaxColorV,
0,
0,
gx.MaxColorV,
},
Visible: true,
/*Shader: gx.SolidWhiteColorShader,
Options: gx.ShaderOptions{
Images: [4]*gx.Image{
playerImg,
nil,
nil,
nil,
},
},*/
}}
}
func (r *Rect) Update(e *gx.Engine) error {
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//r.R += 0.3 * e.DT()
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return nil
}
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var (
playerImg *gx.Image
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player *Player
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rectMove gx.Rectangle
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rect *Rect
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)
func NewPlayer() *Player {
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ret := &Player{
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Sprite: &gx.Sprite{
Transform: gx.Transform {
S: gx.Vector{5, 5},
RA: gx.Vector{.5, .5},
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},
Visible: true,
ShaderOptions: gx.ShaderOptions {
Shader: gx.SolidWhiteColorShader,
Uniforms: make(map[string] any),
},
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},
MoveSpeed: 90.,
ScaleSpeed: .2,
}
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ret.Images[0] = playerImg
return ret
}
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func (p *Player) Draw(e *gx.Engine, i *gx.Image) {
p.Sprite.Draw(e, i)
t := p.Transform
t.S.X *= 4.
t.S.Y *= 4.
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rectMove = gx.Rectangle{
Transform: t,
}
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r := &gx.DrawableRectangle{
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Rectangle: rectMove,
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Color: gx.Color{0, 0, gx.MaxColorV, gx.MaxColorV},
}
r.Draw(e, i)
}
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func (p *Player) Start(e *gx.Engine, v ...any) {
fmt.Println("starting")
c := e.Camera()
c.RA = gx.V(360, 240)
}
func (p *Player) Update(e *gx.Engine) error {
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dt := e.DT()
c := e.Camera()
keys := e.Keys()
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p.Uniforms["Random"] = any(rand.Float32())
for _, v := range keys {switch v {
case ebiten.KeyArrowUp :
c.P.Y += p.MoveSpeed * dt
case ebiten.KeyArrowLeft :
c.P.X -= p.MoveSpeed * dt
case ebiten.KeyArrowDown :
c.P.Y -= p.MoveSpeed * dt
case ebiten.KeyArrowRight :
c.P.X += p.MoveSpeed * dt
case ebiten.KeyW :
p.P.Y += p.MoveSpeed * dt
case ebiten.KeyA :
p.P.X -= p.MoveSpeed * dt
case ebiten.KeyS :
p.P.Y -= p.MoveSpeed * dt
case ebiten.KeyD :
p.P.X += p.MoveSpeed * dt
case ebiten.KeyR :
c.R += gx.Pi * p.ScaleSpeed * dt
case ebiten.KeyT :
c.R -= gx.Pi * p.ScaleSpeed * dt
case ebiten.KeyRightBracket :
if e.KeyIsPressed(ebiten.KeyShift) {
p.R -= gx.Pi * 0.3 * dt
} else {
p.R += gx.Pi * 0.3 * dt
}
case ebiten.KeyF :
if e.KeyIsPressed(ebiten.KeyShift) {
c.S.X -= gx.Pi * p.ScaleSpeed * dt
} else {
c.S.X += gx.Pi * p.ScaleSpeed * dt
}
case ebiten.KeyG :
if e.KeyIsPressed(ebiten.KeyShift) {
c.S.Y -= gx.Pi * p.ScaleSpeed * dt
} else {
c.S.Y += gx.Pi * p.ScaleSpeed * dt
}
case ebiten.KeyZ :
if e.KeyIsPressed(ebiten.KeyShift) {
c.RA.X -= gx.Pi * p.MoveSpeed * dt
} else {
c.RA.X += gx.Pi * p.MoveSpeed * dt
}
case ebiten.KeyX :
if e.KeyIsPressed(ebiten.KeyShift) {
c.RA.Y -= gx.Pi * p.MoveSpeed * dt
} else {
c.RA.Y += gx.Pi * p.MoveSpeed * dt
}
case ebiten.KeyLeftBracket :
if e.KeyIsPressed(ebiten.KeyShift) {
rect.R -= gx.Pi * 0.3 * dt
} else {
rect.R += gx.Pi * 0.3 * dt
}
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case ebiten.Key0 :
e.Del(p)
}}
return nil
}
func (d *Debug) Draw(
e *gx.Engine,
i *gx.Image,
) {
keyStrs := []string{}
for _, k := range e.Keys() {
keyStrs = append(keyStrs, k.String())
}
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if rectMove.Vertices().Contained(rect).Len() > 0 ||
rect.Vertices().Contained(rectMove).Len() > 0 {
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keyStrs = append(keyStrs, "THIS IS SHIT")
}
e.DebugPrint(i,
strings.Join(keyStrs, ", "))
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}
func (d *Debug) IsVisible() bool {return true}
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func main() {
e := gx.NewEngine(&gx.WindowConfig{
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Title: "Test title",
Width: 720,
Height: 480,
VSync: true,
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})
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var err error
playerImg, err = gx.LoadImage(bytes.NewReader(images.Runner_png))
if err != nil {
log.Fatal(err)
}
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player = NewPlayer()
rect = NewRect()
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tri := NewTri()
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e.Add(1, &Debug{})
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e.Add(0, player)
e.Add(-1, rect)
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e.Add(100, tri)
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e.Run()
}