gg/src/cmd/test/main.go

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package main
import (
"github.com/surdeus/gox/src/gx"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
"bytes"
"log"
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)
type Player struct {
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*gx.Sprite
}
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var (
playerImg *gx.Image
)
func NewPlayer() *Player {
return &Player{
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Sprite: &gx.Sprite{
Object: &gx.Object{
T: gx.Transform {
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P: gx.Vector{100, 150},
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S: gx.Vector{5, 5},
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RA: gx.Vector{200, 200},
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},
},
Image: playerImg,
},
}
}
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func (p *Player) Update(e *gx.Engine) {
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//p.Sprite.Object.T.P.Y += 40 * e.DT()
dt := e.DT()
c := e.Camera()
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//c.Object.T.P.X += 40 * dt
//c.Object.T.S.X += .01 * dt
c.Object.T.R += .2 * dt
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}
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func main() {
e := gx.New(&gx.WindowConfig{
Title: "Test title",
Width: 480,
Height: 320,
})
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var err error
playerImg, err = gx.LoadImage(bytes.NewReader(images.Runner_png))
if err != nil {
log.Fatal(err)
}
e.Add(0, NewPlayer())
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e.Run()
}