package main import ( "github.com/surdeus/gox/src/gx" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" "github.com/hajimehoshi/ebiten/v2" "bytes" "log" "strings" "fmt" "math/rand" ) type Player struct { *gx.Sprite MoveSpeed gx.Float ScaleSpeed gx.Float } type Debug struct{} type Rect struct { *gx.DrawableRectangle } type Tri struct { *gx.DrawableTriangles } func NewTri() *Tri { ret := &Tri{} ret.DrawableTriangles = &gx.DrawableTriangles{} ret.Triangles = gx.Triangles{ gx.Triangle{ gx.V(0, 0), gx.V(100, 100), gx.V(0, -50), }, gx.Triangle{ gx.V(0, 0), gx.V(-100, -100), gx.V(0, 50), }, } ret.Color = gx.Color{gx.MaxColorV, gx.MaxColorV, 0, gx.MaxColorV} ret.Visible = true return ret } func NewRect() *Rect { return &Rect{&gx.DrawableRectangle{ Rectangle: gx.Rectangle{ Transform: gx.Transform{ S: gx.Vector{ X: 200, Y: 400, }, }, }, Color: gx.Color{ gx.MaxColorV, 0, 0, gx.MaxColorV, }, Visible: true, /*Shader: gx.SolidWhiteColorShader, Options: gx.ShaderOptions{ Images: [4]*gx.Image{ playerImg, nil, nil, nil, }, },*/ }} } func (r *Rect) Update(e *gx.Engine) error { //r.R += 0.3 * e.DT() return nil } var ( playerImg *gx.Image player *Player rectMove gx.Rectangle rect *Rect ) func NewPlayer() *Player { ret := &Player{ Sprite: &gx.Sprite{ Transform: gx.Transform { S: gx.Vector{5, 5}, RA: gx.Vector{.5, .5}, }, Visible: true, ShaderOptions: gx.ShaderOptions { Shader: gx.SolidWhiteColorShader, Uniforms: make(map[string] any), }, }, MoveSpeed: 90., ScaleSpeed: .2, } ret.Images[0] = playerImg return ret } func (p *Player) Draw(e *gx.Engine, i *gx.Image) { p.Sprite.Draw(e, i) t := p.Transform t.S.X *= 4. t.S.Y *= 4. rectMove = gx.Rectangle{ Transform: t, } r := &gx.DrawableRectangle{ Rectangle: rectMove, Color: gx.Color{0, 0, gx.MaxColorV, gx.MaxColorV}, } r.Draw(e, i) } func (p *Player) Start(e *gx.Engine, v ...any) { fmt.Println("starting") c := e.Camera() c.RA = gx.V(360, 240) } func (p *Player) Update(e *gx.Engine) error { dt := e.DT() c := e.Camera() keys := e.Keys() p.Uniforms["Random"] = any(rand.Float32()) for _, v := range keys {switch v { case ebiten.KeyArrowUp : c.P.Y += p.MoveSpeed * dt case ebiten.KeyArrowLeft : c.P.X -= p.MoveSpeed * dt case ebiten.KeyArrowDown : c.P.Y -= p.MoveSpeed * dt case ebiten.KeyArrowRight : c.P.X += p.MoveSpeed * dt case ebiten.KeyW : p.P.Y += p.MoveSpeed * dt case ebiten.KeyA : p.P.X -= p.MoveSpeed * dt case ebiten.KeyS : p.P.Y -= p.MoveSpeed * dt case ebiten.KeyD : p.P.X += p.MoveSpeed * dt case ebiten.KeyR : c.R += gx.Pi * p.ScaleSpeed * dt case ebiten.KeyT : c.R -= gx.Pi * p.ScaleSpeed * dt case ebiten.KeyRightBracket : if e.KeyIsPressed(ebiten.KeyShift) { p.R -= gx.Pi * 0.3 * dt } else { p.R += gx.Pi * 0.3 * dt } case ebiten.KeyF : if e.KeyIsPressed(ebiten.KeyShift) { c.S.X -= gx.Pi * p.ScaleSpeed * dt } else { c.S.X += gx.Pi * p.ScaleSpeed * dt } case ebiten.KeyG : if e.KeyIsPressed(ebiten.KeyShift) { c.S.Y -= gx.Pi * p.ScaleSpeed * dt } else { c.S.Y += gx.Pi * p.ScaleSpeed * dt } case ebiten.KeyZ : if e.KeyIsPressed(ebiten.KeyShift) { c.RA.X -= gx.Pi * p.MoveSpeed * dt } else { c.RA.X += gx.Pi * p.MoveSpeed * dt } case ebiten.KeyX : if e.KeyIsPressed(ebiten.KeyShift) { c.RA.Y -= gx.Pi * p.MoveSpeed * dt } else { c.RA.Y += gx.Pi * p.MoveSpeed * dt } case ebiten.KeyLeftBracket : if e.KeyIsPressed(ebiten.KeyShift) { rect.R -= gx.Pi * 0.3 * dt } else { rect.R += gx.Pi * 0.3 * dt } case ebiten.Key0 : e.Del(p) }} return nil } func (d *Debug) Draw( e *gx.Engine, i *gx.Image, ) { keyStrs := []string{} for _, k := range e.Keys() { keyStrs = append(keyStrs, k.String()) } if rectMove.Vertices().Contained(rect).Len() > 0 || rect.Vertices().Contained(rectMove).Len() > 0 { keyStrs = append(keyStrs, "THIS IS SHIT") } e.DebugPrint(i, strings.Join(keyStrs, ", ")) } func (d *Debug) IsVisible() bool {return true} func main() { e := gx.NewEngine(&gx.WindowConfig{ Title: "Test title", Width: 720, Height: 480, VSync: true, }) var err error playerImg, err = gx.LoadImage(bytes.NewReader(images.Runner_png)) if err != nil { log.Fatal(err) } player = NewPlayer() rect = NewRect() tri := NewTri() e.Add(1, &Debug{}) e.Add(0, player) e.Add(-1, rect) e.Add(100, tri) e.Run() }