Commit History

Author SHA1 Message Date
  surdeus 234f4f4d0c refactoring. 3 months ago
  surdeus e697383867 rename. 4 months ago
  surdeus 82da88509a feat: updating to the new ebiten version and some play with shaders. 8 months ago
  surdeus 8fcb1c2dc5 feat: added the collision groupping to increase performance and make resolving simpler. 8 months ago
  surdeus ab406b1249 feat: implementing text drawing. 8 months ago
  surdeus a35bf9b27a feat: using the VULTRAS version of the gods module. 8 months ago
  surdeus d378490396 feat: fixed camera matrix bufferization. 8 months ago
  surdeus e602e54ded MOVE TO VULTRAS 8 months ago
  surdeus 3f441641e4 ... 8 months ago
  surdeus 348c03cfc9 feat: ... 9 months ago
  surdeus 4fdb569bca ... 9 months ago
  surdeus a9a4764432 Rebranding. 10 months ago
  surdeus 27b803e4e5 Rebranding. 11 months ago
  surdeus 560bb93644 Implemented dynamic layering. (should think of optimizations because it requires to sort objects every frame. 1 year ago
  surdeus e5dfe002a0 How to fuckin draw a rectangle? 1 year ago
  surdeus dd704c9820 Use pool instead of slices. 1 year ago
  surdeus c9f8027f81 Implemented basic layer support by sparsex. 1 year ago
  surdeus 28622fda2d Basic window implementation. 1 year ago