Historique des commits

Auteur SHA1 Message Date
  surdeus 234f4f4d0c refactoring. il y a 5 mois
  surdeus e697383867 rename. il y a 5 mois
  surdeus 82da88509a feat: updating to the new ebiten version and some play with shaders. il y a 9 mois
  surdeus 8fcb1c2dc5 feat: added the collision groupping to increase performance and make resolving simpler. il y a 9 mois
  surdeus ab406b1249 feat: implementing text drawing. il y a 10 mois
  surdeus a35bf9b27a feat: using the VULTRAS version of the gods module. il y a 10 mois
  surdeus d378490396 feat: fixed camera matrix bufferization. il y a 10 mois
  surdeus e602e54ded MOVE TO VULTRAS il y a 10 mois
  surdeus 3f441641e4 ... il y a 10 mois
  surdeus 348c03cfc9 feat: ... il y a 10 mois
  surdeus 4fdb569bca ... il y a 11 mois
  surdeus a9a4764432 Rebranding. il y a 1 an
  surdeus 27b803e4e5 Rebranding. il y a 1 an
  surdeus 560bb93644 Implemented dynamic layering. (should think of optimizations because it requires to sort objects every frame. il y a 1 an
  surdeus e5dfe002a0 How to fuckin draw a rectangle? il y a 1 an
  surdeus dd704c9820 Use pool instead of slices. il y a 1 an
  surdeus c9f8027f81 Implemented basic layer support by sparsex. il y a 1 an
  surdeus 28622fda2d Basic window implementation. il y a 1 an