surdeus
|
234f4f4d0c
refactoring.
|
il y a 5 mois |
surdeus
|
e697383867
rename.
|
il y a 5 mois |
surdeus
|
82da88509a
feat: updating to the new ebiten version and some play with shaders.
|
il y a 9 mois |
surdeus
|
8fcb1c2dc5
feat: added the collision groupping to increase performance and make resolving simpler.
|
il y a 9 mois |
surdeus
|
ab406b1249
feat: implementing text drawing.
|
il y a 10 mois |
surdeus
|
a35bf9b27a
feat: using the VULTRAS version of the gods module.
|
il y a 10 mois |
surdeus
|
d378490396
feat: fixed camera matrix bufferization.
|
il y a 10 mois |
surdeus
|
e602e54ded
MOVE TO VULTRAS
|
il y a 10 mois |
surdeus
|
3f441641e4
...
|
il y a 10 mois |
surdeus
|
348c03cfc9
feat: ...
|
il y a 10 mois |
surdeus
|
4fdb569bca
...
|
il y a 11 mois |
surdeus
|
a9a4764432
Rebranding.
|
il y a 1 an |
surdeus
|
27b803e4e5
Rebranding.
|
il y a 1 an |
surdeus
|
560bb93644
Implemented dynamic layering. (should think of optimizations because it requires to sort objects every frame.
|
il y a 1 an |
surdeus
|
e5dfe002a0
How to fuckin draw a rectangle?
|
il y a 1 an |
surdeus
|
dd704c9820
Use pool instead of slices.
|
il y a 1 an |
surdeus
|
c9f8027f81
Implemented basic layer support by sparsex.
|
il y a 1 an |
surdeus
|
28622fda2d
Basic window implementation.
|
il y a 1 an |