2023-02-17 07:04:29 +03:00
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package main
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import (
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2024-01-05 04:22:53 +03:00
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"vultras.su/core/gg"
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2023-02-17 23:51:40 +03:00
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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2024-01-13 18:17:34 +03:00
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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2024-01-16 07:37:53 +03:00
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//_ "github.com/silbinarywolf/preferdiscretegpu"
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2023-02-17 23:51:40 +03:00
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"bytes"
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"log"
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2023-05-26 18:31:04 +03:00
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"fmt"
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2023-02-17 07:04:29 +03:00
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)
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2023-12-20 22:39:33 +03:00
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type Context = gg.Context
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2024-01-24 19:14:07 +03:00
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type Grid struct {
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gg.Sprite
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Cage, Width gg.Float
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}
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func (grid *Grid) Update(c *Context) {
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//d := c.IsPressed(gg.KeyShift)
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for _, ev := range c.Events { switch e := ev.(type){
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case *gg.KeyDown : switch e.Key {
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case gg.Key9 :
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grid.Cage /= 10
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grid.Width /= 5
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case gg.Key0 :
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grid.Cage *= 10
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grid.Width *= 5
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}}}
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}
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func (grid *Grid) Draw(c *Context) []gg.EVertex {
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scale := c.Camera.Scale()
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pos := c.Camera.Position()
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grid.Uniforms["Zoom"] = gg.Float(scale.X)
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grid.Uniforms["PosX"] = pos.X
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grid.Uniforms["PosY"] = pos.Y
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grid.Uniforms["Cage"] = grid.Cage
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grid.Uniforms["Width"] = grid.Width
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return grid.Sprite.Draw(c)
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}
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2023-08-31 11:29:37 +03:00
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const (
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2023-10-23 15:45:18 +03:00
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HighestL gg.Layer = -iota
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2023-08-31 11:29:37 +03:00
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DebugL
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TriangleL
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PlayerL
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RectL
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2024-01-24 19:14:07 +03:00
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BackgroundLayer
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2023-08-31 11:29:37 +03:00
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LowestL
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)
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2024-01-13 23:46:12 +03:00
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const (
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Stand gg.AnimationId = iota
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Walk
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)
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2023-02-17 23:51:40 +03:00
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var (
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2024-01-13 23:46:12 +03:00
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playerAnimations gg.AnimationSet
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playerImg *gg.Image
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player *Player
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rectMove gg.Rectangle
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rect *Rect
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tri *Tri
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2023-02-17 23:51:40 +03:00
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)
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2023-02-17 07:04:29 +03:00
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func main() {
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2023-10-23 15:45:18 +03:00
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e := gg.NewEngine(&gg.WindowConfig{
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Title: "Test title",
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Width: 720,
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2023-02-18 09:11:09 +03:00
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Height: 480,
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VSync: true,
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2024-01-21 16:34:23 +03:00
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Fullscreen: false,
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})
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2023-02-17 23:51:40 +03:00
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var err error
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2023-10-23 15:45:18 +03:00
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playerImg, err = gg.LoadImage(bytes.NewReader(images.Runner_png))
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if err != nil {
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log.Fatal(err)
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}
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2023-05-30 14:34:10 +03:00
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rect = NewRect()
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2024-01-13 23:46:12 +03:00
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playerAnimations, _ = gg.AnimationSetFromImage(
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playerImg,
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8, 3,
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2024-01-16 07:49:56 +03:00
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10, 1,
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2024-01-14 00:03:49 +03:00
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gg.AD(Stand).DefRow(0, 0, 1, 2, 3, 4),
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gg.AD(Walk).DefRow(1, 0, 1, 2, 3, 4, 5, 6, 7),
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2024-01-13 23:46:12 +03:00
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)
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2023-12-26 23:31:04 +03:00
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player = NewPlayer()
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2023-06-20 14:04:55 +03:00
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tri = NewTri()
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2023-10-23 15:45:18 +03:00
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2024-01-08 06:09:36 +03:00
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e.Spawn(&Debug{})
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e.Spawn(player)
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e.Spawn(rect)
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e.Spawn(tri)
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2024-01-11 07:05:27 +03:00
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2024-01-21 13:35:40 +03:00
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/*circle := &gg.Circle{}
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2024-01-11 07:05:27 +03:00
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circle.Transform = gg.T()
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circle.Rotation = 300
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circle.Color = gg.Rgba(1, 1, 1, 1)
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circle.Antialias = true
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circle.Layer = HighestL
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2024-01-21 13:35:40 +03:00
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circle.Visible = true*/
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2024-01-13 18:17:34 +03:00
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//e.Spawn(circle)
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2024-01-11 07:05:27 +03:00
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2024-01-24 19:14:07 +03:00
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bgShader := gg.MustNewShader([]byte(`
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package main
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//kage:unit pixels
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//var cameraScaleX, cameraScaleY
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var Zoom float
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var PosX, PosY float
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var Cage float
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var Width float
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const (
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)
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func Fragment(dst vec4, src vec2, _ vec4) vec4 {
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c := imageSrc0UnsafeAt(src)
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dstSize := imageDstSize()/Zoom
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absDst := vec2(
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dst.x/Zoom - dstSize.x/2 - PosX,
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dst.y/Zoom - dstSize.y/2 - PosY,
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)
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cx := c*step(Cage-Width, mod(absDst.x-Width/2, Cage))
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cy := c*step(Cage-Width, mod(absDst.y-Width/2, Cage))
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if cx.a == 0 {
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return cy
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}
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return cx
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}
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`))
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grid := &Grid{}
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grid.Transform = gg.T()
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grid.SetAround(gg.V2(0))
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grid.Layer = BackgroundLayer
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grid.Images[0] = gg.NewImage(720, 480)
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grid.Images[0].Fill(gg.Rgba(1, 1, 1, 1))
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grid.Shader = bgShader
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grid.Uniforms = map[string] any{}
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//bg.Floating = true
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grid.Visible = true
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grid.Floating = true
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grid.Cage = 100
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grid.Width = 5
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e.Spawn(grid)
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2024-01-14 03:51:11 +03:00
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txt := &Text{}
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2024-01-13 18:17:34 +03:00
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txt.Transform = gg.T()
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//txt.Position = gg.V2(400)
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txt.Color = gg.Rgba(1, 1, 1, 1)
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txt.Layer = HighestL
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txt.Visible = true
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2024-01-14 03:51:11 +03:00
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txt.Data = "Hello, World!\nПривет, Мир!"
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2024-01-13 18:17:34 +03:00
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txt.Face, err = gg.MakeFaceFromTtf(
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bytes.NewReader(fonts.MPlus1pRegular_ttf),
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&gg.TtfFaceOptions{
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Size: 32,
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DPI: 72,
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Hinting: gg.FontHintingNone,
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},
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)
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if err != nil {
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panic(err)
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}
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e.Spawn(txt)
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2023-10-23 15:45:18 +03:00
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2024-01-13 18:17:34 +03:00
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//fmt.Println(rect.GetLayer(), player.GetLayer())
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fmt.Println("Starting...")
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2023-12-25 23:41:12 +03:00
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err = e.Run()
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if err != nil {
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panic(err)
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}
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2023-02-17 07:04:29 +03:00
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}
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