gg/shader.go

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package gg
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import (
"github.com/hajimehoshi/ebiten/v2"
//"fmt"
)
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type ShaderOptions struct {
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Shader *Shader
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Uniforms map[string] any
Images [4]*Image
}
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type Shader = ebiten.Shader
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var (
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// The shader is for example only.
SolidWhiteColorShader = MustNewShader([]byte(`
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package main
//var Random float
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func Fragment(dst vec4, src vec2, _ vec4) vec4 {
c := imageSrc0UnsafeAt(src)
return c * sin(dst.x)
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}
`))
)
func MustNewShader(src []byte) (*Shader) {
shader, err := NewShader(src)
if err != nil {
panic(err)
}
return shader
}
func NewShader(src []byte) (*Shader, error) {
return ebiten.NewShader(src)
}