gg/src/gx/shader.go

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package gx
import (
"github.com/hajimehoshi/ebiten/v2"
//"fmt"
)
type Shader = ebiten.Shader
var (
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// The shader is for example only.
SolidWhiteColorShader = MustNewShader([]byte(`
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package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
//ts := imageSrcTextureSize()
_, size := imageSrcRegionOnTexture()
/*return vec4(
position.y/size.y,
position.y/size.y,
position.y/size.y,
position.y/size.y,
)*/
py := int(position.y / size.y) % 5
px := int(position.x / size.x) % 5
if py >= 1 && px >= 1 {
return vec4(
1,
0,
0,
1,
)
}
return vec4(
0,
1,
0,
1,
)
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}
`))
)
func MustNewShader(src []byte) (*Shader) {
shader, err := NewShader(src)
if err != nil {
panic(err)
}
return shader
}
func NewShader(src []byte) (*Shader, error) {
return ebiten.NewShader(src)
}