Hajime Hoshi
|
df60c4c92d
internal/driver: rename to internal/graphicsdriver
|
2 years ago |
Hajime Hoshi
|
610ebbbab5
ebiten: Bug fix: zeroUniformValue panicked with vec2 or other vector/matrix types
|
3 years ago |
Hajime Hoshi
|
06f4142ca0
internal/driver: Optimization: Replace interface{} with driver.Uniform
|
3 years ago |
Hajime Hoshi
|
718273c2d7
ebiten: Add a new shader function imageDstRegionOnTexture
|
3 years ago |
Hajime Hoshi
|
bf515bb594
Update version to v2.0.0-alpha
|
4 years ago |
Hajime Hoshi
|
88c340f32d
ebiten: Add comments about shaders
|
4 years ago |
Hajime Hoshi
|
e406ebb1aa
ebiten: Rename imageSrcTextureRegion -> imageSrcRegionOnTexture
|
4 years ago |
Hajime Hoshi
|
9f7d6962ff
ebiten: Rename shader functions to get colors from textures
|
4 years ago |
Hajime Hoshi
|
b52de27d49
ebiten: Refactoring shader.go
|
4 years ago |
Hajime Hoshi
|
806e30926c
ebiten: Remove unreachable code
|
4 years ago |
Hajime Hoshi
|
abbb929148
ebiten: Bug fix: Wrong uniform type was used
|
4 years ago |
Hajime Hoshi
|
5e15ebf580
ebiten: Set zero values for lacking uniform variables
|
4 years ago |
Hajime Hoshi
|
850303b770
ebiten: Change the type of Uniforms to map[string]interface{}
|
4 years ago |
Hajime Hoshi
|
dd7b0d81ae
ebiten: Rename shader builtin functions
|
4 years ago |
Hajime Hoshi
|
20a01ed328
ebiten: Error when the entrypoint is missing
|
4 years ago |
Hajime Hoshi
|
ed240b8393
ebiten: Add shader builtin functions: imageSrcTextureSourceRegion
|
4 years ago |
Hajime Hoshi
|
8bc1c8bbd8
ebiten: Rename shader internal variables
|
4 years ago |
Hajime Hoshi
|
70acb9c1f6
shader: Rename shader bultin functions
|
4 years ago |
Hajime Hoshi
|
609a3c4e22
ebiten: Bug fix: Fix the texel calculation
|
4 years ago |
Hajime Hoshi
|
69f87d5fd1
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
|
4 years ago |
Hajime Hoshi
|
68ca0c634e
ebiten: Rename builtin shader functions
|
4 years ago |
Hajime Hoshi
|
a4334c5464
shader: Use arrays at uniform variables
|
4 years ago |
Hajime Hoshi
|
ca3fd4eaa4
ebiten: Add texture[ID]Size functions for shaders
|
4 years ago |
Hajime Hoshi
|
d08a04a635
ebiten: Refactoring
|
4 years ago |
Hajime Hoshi
|
d017a1b95e
Swap the order of the dependencies 'buffered and 'mipmap'
|
4 years ago |
Hajime Hoshi
|
2fb5108bbe
shader: Rename viewportSize to textureDstSize
|
4 years ago |
Hajime Hoshi
|
1217db3b1e
ebiten: Remove user-defined vertex shaders
|
4 years ago |
Hajime Hoshi
|
36e9803cea
shader: Enable to get pixels from multiple images
|
4 years ago |
Hajime Hoshi
|
4bd3bc16ac
shader: Define special variables for textures __t%d
|
4 years ago |
Hajime Hoshi
|
e0d5763a60
shader: Use the fixed number of images for shaders
|
4 years ago |