Säilöntähistoria

Tekijä SHA1 Viesti Päivämäärä
  Hajime Hoshi 2437ad8248 ebiten: improve bulitinShader by reducing locks 2 viikkoa sitten
  Hajime Hoshi 46cf09197b internal/graphicscommand: enable to show shader names 2 kuukautta sitten
  Hajime Hoshi bc9e9d8562 ebiten: move the builtin shader to internal/builtinshader 6 kuukautta sitten
  Hajime Hoshi 95f7204035 ebiten: make sure panicking with a disposed shader 1 vuosi sitten
  Hajime Hoshi c01ceeaa6a ebiten: replace (*Image).Dispose with Deallocate 1 vuosi sitten
  Hajime Hoshi bdd8916bb1 ebiten: replace (*ebiten.Shader).Dispose with Deallocate 1 vuosi sitten
  Hajime Hoshi d9797423e5 ebiten, internal/builtinshader: use an array instead of a map 1 vuosi sitten
  Hajime Hoshi a0ffd8dd25 ebiten: enable texCoord at DrawRectShader even without a source image 1 vuosi sitten
  Pierre Curto 4de807cc44 all: fix typos (#2558) 1 vuosi sitten
  Hajime Hoshi 015ce2b262 internal/ui: refactoring: reduce APIs 1 vuosi sitten
  Hajime Hoshi 89c64f83e3 ebiten: performance improvement by reducing allocations of []float32 1 vuosi sitten
  Hajime Hoshi 0a6813c17f internal/graphics: use flatten []float32 slice instead of [][]float32 1 vuosi sitten
  Hajime Hoshi 419bb4c1e9 all: use uint32 instead of float32 for uniform values 2 vuotta sitten
  Artem Yadelskyi 10415d417a all: replace `interface{}` with `any` (#2430) 2 vuotta sitten
  Hajime Hoshi 534d82c17d internal/builtinshader: move Filter and Address from internal/graphicsdriver 2 vuotta sitten
  Hajime Hoshi 0b45ca7057 ebiten: reduce duplicated shader compilations 2 vuotta sitten
  Hajime Hoshi a4e9a05b14 ebiten: reland: use Kage shaders instead of built-in shaders for a color matrix 2 vuotta sitten
  Hajime Hoshi 520c47f0e8 Revert "ebiten: use Kage shaders instead of built-in shaders for a color matrix" 2 vuotta sitten
  Hajime Hoshi 7fc79c50c3 ebiten: use Kage shaders instead of built-in shaders for a color matrix 2 vuotta sitten
  Hajime Hoshi 284c9fcc7f update URLs in comments 2 vuotta sitten
  Hajime Hoshi 3b50e57f19 internal/ui: move convertUniforms to ui.Shader 2 vuotta sitten
  Hajime Hoshi 16ff5c5039 internal/shaderir: change the naming convention: Num -> Count 2 vuotta sitten
  Hajime Hoshi 6710808cd1 ebiten: compile shaders at NewShader 2 vuotta sitten
  Hajime Hoshi 81b9f91f86 internal/graphicscommand: compile shaders lazily 2 vuotta sitten
  Hajime Hoshi b5bb576a58 internal/ui: refactoring: unexport ConvertUniforms 2 vuotta sitten
  Hajime Hoshi 1d9982ee6d internal/ui: move the dependency on graphicscommand from ebiten to ui 2 vuotta sitten
  Hajime Hoshi e78f34aa26 internal/ui: add Image 2 vuotta sitten
  Hajime Hoshi 7d0f95e9be internal/graphicsdriver: refactoring: replace Uniform with []float32 2 vuotta sitten
  Hajime Hoshi 99f8e335ee ebiten: refactoring 2 vuotta sitten
  Hajime Hoshi 566957dc1c internal/graphicsdriver/metal: invert Y at the vertex shader 2 vuotta sitten