Historique des commits

Auteur SHA1 Message Date
  Hajime Hoshi 2437ad8248 ebiten: improve bulitinShader by reducing locks il y a 2 semaines
  Hajime Hoshi 46cf09197b internal/graphicscommand: enable to show shader names il y a 2 mois
  Hajime Hoshi bc9e9d8562 ebiten: move the builtin shader to internal/builtinshader il y a 6 mois
  Hajime Hoshi 95f7204035 ebiten: make sure panicking with a disposed shader il y a 1 an
  Hajime Hoshi c01ceeaa6a ebiten: replace (*Image).Dispose with Deallocate il y a 1 an
  Hajime Hoshi bdd8916bb1 ebiten: replace (*ebiten.Shader).Dispose with Deallocate il y a 1 an
  Hajime Hoshi d9797423e5 ebiten, internal/builtinshader: use an array instead of a map il y a 1 an
  Hajime Hoshi a0ffd8dd25 ebiten: enable texCoord at DrawRectShader even without a source image il y a 1 an
  Pierre Curto 4de807cc44 all: fix typos (#2558) il y a 1 an
  Hajime Hoshi 015ce2b262 internal/ui: refactoring: reduce APIs il y a 1 an
  Hajime Hoshi 89c64f83e3 ebiten: performance improvement by reducing allocations of []float32 il y a 1 an
  Hajime Hoshi 0a6813c17f internal/graphics: use flatten []float32 slice instead of [][]float32 il y a 1 an
  Hajime Hoshi 419bb4c1e9 all: use uint32 instead of float32 for uniform values il y a 2 ans
  Artem Yadelskyi 10415d417a all: replace `interface{}` with `any` (#2430) il y a 2 ans
  Hajime Hoshi 534d82c17d internal/builtinshader: move Filter and Address from internal/graphicsdriver il y a 2 ans
  Hajime Hoshi 0b45ca7057 ebiten: reduce duplicated shader compilations il y a 2 ans
  Hajime Hoshi a4e9a05b14 ebiten: reland: use Kage shaders instead of built-in shaders for a color matrix il y a 2 ans
  Hajime Hoshi 520c47f0e8 Revert "ebiten: use Kage shaders instead of built-in shaders for a color matrix" il y a 2 ans
  Hajime Hoshi 7fc79c50c3 ebiten: use Kage shaders instead of built-in shaders for a color matrix il y a 2 ans
  Hajime Hoshi 284c9fcc7f update URLs in comments il y a 2 ans
  Hajime Hoshi 3b50e57f19 internal/ui: move convertUniforms to ui.Shader il y a 2 ans
  Hajime Hoshi 16ff5c5039 internal/shaderir: change the naming convention: Num -> Count il y a 2 ans
  Hajime Hoshi 6710808cd1 ebiten: compile shaders at NewShader il y a 2 ans
  Hajime Hoshi 81b9f91f86 internal/graphicscommand: compile shaders lazily il y a 2 ans
  Hajime Hoshi b5bb576a58 internal/ui: refactoring: unexport ConvertUniforms il y a 2 ans
  Hajime Hoshi 1d9982ee6d internal/ui: move the dependency on graphicscommand from ebiten to ui il y a 2 ans
  Hajime Hoshi e78f34aa26 internal/ui: add Image il y a 2 ans
  Hajime Hoshi 7d0f95e9be internal/graphicsdriver: refactoring: replace Uniform with []float32 il y a 2 ans
  Hajime Hoshi 99f8e335ee ebiten: refactoring il y a 2 ans
  Hajime Hoshi 566957dc1c internal/graphicsdriver/metal: invert Y at the vertex shader il y a 2 ans