Cronologia Commit

Autore SHA1 Messaggio Data
  Hajime Hoshi 47f11a7423 ebiten: bug fix: DefaultDrawFinalScreen should take FinalScreen 3 settimane fa
  Hajime Hoshi 98d386f249 ebiten: fix typo 3 settimane fa
  Hajime Hoshi 366f4899a2 ebiten: fix comments 3 settimane fa
  Hajime Hoshi 94fee8be55 ebiten: add DefaultDrawFinalScreen 3 settimane fa
  Hajime Hoshi 46cf09197b internal/graphicscommand: enable to show shader names 2 mesi fa
  Hajime Hoshi 81c75e1b0a Revert "internal/atlas: refactoring: remove ImageTypeVolatile" 2 mesi fa
  Hajime Hoshi def82fd5d3 internal/atlas: refactoring: remove ImageTypeVolatile 4 mesi fa
  Hajime Hoshi f34932151d all: use atomic.Bool instead of atomic.Store/LoadUint32 6 mesi fa
  Hajime Hoshi bc9e9d8562 ebiten: move the builtin shader to internal/builtinshader 6 mesi fa
  bsski b8df1217c3 all: fix typos (#2864) 11 mesi fa
  Hajime Hoshi c01ceeaa6a ebiten: replace (*Image).Dispose with Deallocate 1 anno fa
  Hajime Hoshi 83a4133577 internal/ui: refactoring: remove globalState 1 anno fa
  Hajime Hoshi 20ef839e03 all: rename arguments in Fragment 1 anno fa
  Hajime Hoshi 9ad9bc9ed9 ebiten: bug fix: wrong interpolation in the screen shader 1 anno fa
  Hajime Hoshi 0e1b73f94f ebiten: simplify the screen shader 1 anno fa
  Hajime Hoshi ad2d8977b6 ebiten: update a comment 1 anno fa
  Hajime Hoshi 009fb504ed internal/builtinshader: remove adjustments for tie-breaking 1 anno fa
  Hajime Hoshi db34930ae8 internal/graphics: add built-in Kage functions 1 anno fa
  Hajime Hoshi 63df6168d9 internal/shader: use plural forms for Kage compiler directives 1 anno fa
  Hajime Hoshi 49582519c1 all: add a compiler directive kage:unit 1 anno fa
  Hajime Hoshi 40aa35750c ebiten: bug fix: updating the input state must be protected by a mutex 1 anno fa
  Hajime Hoshi b79f0394cc internal/ui: refactoring: allow slices in InputState 1 anno fa
  Hajime Hoshi f054a7634a ebiten: deprecate (*Image).Size 1 anno fa
  Hajime Hoshi d3655940bd internal/ui: bug fix: input states must be updated before the hook 1 anno fa
  Hajime Hoshi d1b9a0a9a1 internal/ui: freeze the input state for each frame 1 anno fa
  Hajime Hoshi 3024e07ecc ebiten: add RunGameOptions.ScreenTransparent 1 anno fa
  Hajime Hoshi f4b12462e6 ebiten: rename FloatLayouter -> LayoutFer 2 anni fa
  Hajime Hoshi 8567c3c654 ebiten: add FloatLayouter 2 anni fa
  Hajime Hoshi 0d6b42fedd internal/ui: refactoring: keep screen/offscreen sizes as float64 2 anni fa
  Hajime Hoshi b019a3723a internal/ui: optimize GPU usages when the screen doesn't have to be updated 2 anni fa