Hajime Hoshi
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47f11a7423
ebiten: bug fix: DefaultDrawFinalScreen should take FinalScreen
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vor 3 Wochen |
Hajime Hoshi
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98d386f249
ebiten: fix typo
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vor 3 Wochen |
Hajime Hoshi
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366f4899a2
ebiten: fix comments
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vor 3 Wochen |
Hajime Hoshi
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94fee8be55
ebiten: add DefaultDrawFinalScreen
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vor 3 Wochen |
Hajime Hoshi
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46cf09197b
internal/graphicscommand: enable to show shader names
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vor 2 Monaten |
Hajime Hoshi
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81c75e1b0a
Revert "internal/atlas: refactoring: remove ImageTypeVolatile"
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vor 2 Monaten |
Hajime Hoshi
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def82fd5d3
internal/atlas: refactoring: remove ImageTypeVolatile
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vor 4 Monaten |
Hajime Hoshi
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f34932151d
all: use atomic.Bool instead of atomic.Store/LoadUint32
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vor 6 Monaten |
Hajime Hoshi
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bc9e9d8562
ebiten: move the builtin shader to internal/builtinshader
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vor 6 Monaten |
bsski
|
b8df1217c3
all: fix typos (#2864)
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vor 11 Monaten |
Hajime Hoshi
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c01ceeaa6a
ebiten: replace (*Image).Dispose with Deallocate
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vor 1 Jahr |
Hajime Hoshi
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83a4133577
internal/ui: refactoring: remove globalState
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vor 1 Jahr |
Hajime Hoshi
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20ef839e03
all: rename arguments in Fragment
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vor 1 Jahr |
Hajime Hoshi
|
9ad9bc9ed9
ebiten: bug fix: wrong interpolation in the screen shader
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vor 1 Jahr |
Hajime Hoshi
|
0e1b73f94f
ebiten: simplify the screen shader
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vor 1 Jahr |
Hajime Hoshi
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ad2d8977b6
ebiten: update a comment
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vor 1 Jahr |
Hajime Hoshi
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009fb504ed
internal/builtinshader: remove adjustments for tie-breaking
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vor 1 Jahr |
Hajime Hoshi
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db34930ae8
internal/graphics: add built-in Kage functions
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vor 1 Jahr |
Hajime Hoshi
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63df6168d9
internal/shader: use plural forms for Kage compiler directives
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vor 1 Jahr |
Hajime Hoshi
|
49582519c1
all: add a compiler directive kage:unit
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vor 1 Jahr |
Hajime Hoshi
|
40aa35750c
ebiten: bug fix: updating the input state must be protected by a mutex
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vor 1 Jahr |
Hajime Hoshi
|
b79f0394cc
internal/ui: refactoring: allow slices in InputState
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vor 1 Jahr |
Hajime Hoshi
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f054a7634a
ebiten: deprecate (*Image).Size
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vor 1 Jahr |
Hajime Hoshi
|
d3655940bd
internal/ui: bug fix: input states must be updated before the hook
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vor 1 Jahr |
Hajime Hoshi
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d1b9a0a9a1
internal/ui: freeze the input state for each frame
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vor 1 Jahr |
Hajime Hoshi
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3024e07ecc
ebiten: add RunGameOptions.ScreenTransparent
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vor 1 Jahr |
Hajime Hoshi
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f4b12462e6
ebiten: rename FloatLayouter -> LayoutFer
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vor 2 Jahren |
Hajime Hoshi
|
8567c3c654
ebiten: add FloatLayouter
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vor 2 Jahren |
Hajime Hoshi
|
0d6b42fedd
internal/ui: refactoring: keep screen/offscreen sizes as float64
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vor 2 Jahren |
Hajime Hoshi
|
b019a3723a
internal/ui: optimize GPU usages when the screen doesn't have to be updated
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vor 2 Jahren |