Commit History

Autor SHA1 Mensaxe Data
  Hajime Hoshi 47f11a7423 ebiten: bug fix: DefaultDrawFinalScreen should take FinalScreen hai 3 semanas
  Hajime Hoshi 98d386f249 ebiten: fix typo hai 3 semanas
  Hajime Hoshi 366f4899a2 ebiten: fix comments hai 3 semanas
  Hajime Hoshi 94fee8be55 ebiten: add DefaultDrawFinalScreen hai 3 semanas
  Hajime Hoshi 46cf09197b internal/graphicscommand: enable to show shader names hai 2 meses
  Hajime Hoshi 81c75e1b0a Revert "internal/atlas: refactoring: remove ImageTypeVolatile" hai 2 meses
  Hajime Hoshi def82fd5d3 internal/atlas: refactoring: remove ImageTypeVolatile hai 4 meses
  Hajime Hoshi f34932151d all: use atomic.Bool instead of atomic.Store/LoadUint32 hai 6 meses
  Hajime Hoshi bc9e9d8562 ebiten: move the builtin shader to internal/builtinshader hai 6 meses
  bsski b8df1217c3 all: fix typos (#2864) hai 11 meses
  Hajime Hoshi c01ceeaa6a ebiten: replace (*Image).Dispose with Deallocate hai 1 ano
  Hajime Hoshi 83a4133577 internal/ui: refactoring: remove globalState hai 1 ano
  Hajime Hoshi 20ef839e03 all: rename arguments in Fragment hai 1 ano
  Hajime Hoshi 9ad9bc9ed9 ebiten: bug fix: wrong interpolation in the screen shader hai 1 ano
  Hajime Hoshi 0e1b73f94f ebiten: simplify the screen shader hai 1 ano
  Hajime Hoshi ad2d8977b6 ebiten: update a comment hai 1 ano
  Hajime Hoshi 009fb504ed internal/builtinshader: remove adjustments for tie-breaking hai 1 ano
  Hajime Hoshi db34930ae8 internal/graphics: add built-in Kage functions hai 1 ano
  Hajime Hoshi 63df6168d9 internal/shader: use plural forms for Kage compiler directives hai 1 ano
  Hajime Hoshi 49582519c1 all: add a compiler directive kage:unit hai 1 ano
  Hajime Hoshi 40aa35750c ebiten: bug fix: updating the input state must be protected by a mutex hai 1 ano
  Hajime Hoshi b79f0394cc internal/ui: refactoring: allow slices in InputState hai 1 ano
  Hajime Hoshi f054a7634a ebiten: deprecate (*Image).Size hai 1 ano
  Hajime Hoshi d3655940bd internal/ui: bug fix: input states must be updated before the hook hai 1 ano
  Hajime Hoshi d1b9a0a9a1 internal/ui: freeze the input state for each frame hai 1 ano
  Hajime Hoshi 3024e07ecc ebiten: add RunGameOptions.ScreenTransparent hai 1 ano
  Hajime Hoshi f4b12462e6 ebiten: rename FloatLayouter -> LayoutFer %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 8567c3c654 ebiten: add FloatLayouter %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi 0d6b42fedd internal/ui: refactoring: keep screen/offscreen sizes as float64 %!s(int64=2) %!d(string=hai) anos
  Hajime Hoshi b019a3723a internal/ui: optimize GPU usages when the screen doesn't have to be updated %!s(int64=2) %!d(string=hai) anos