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e5dfe002a0
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How to fuckin draw a rectangle?
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2023-05-22 23:39:01 +03:00 |
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a89db46fe7
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Added the structures I am gonna need to implement colliders and more.
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2023-05-11 12:28:34 +03:00 |
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fb10beda75
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Started implementing colliders. Simplified structure for basic types like Camera.
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2023-05-04 19:31:33 +03:00 |
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a6db4d1417
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...
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2023-05-02 17:38:34 +03:00 |
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1e2e43ad2b
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Implementing deleting objects.
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2023-04-28 18:21:34 +03:00 |
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dd704c9820
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Use pool instead of slices.
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2023-04-28 18:03:26 +03:00 |
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4f42968d2d
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...
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2023-02-18 21:35:38 +05:00 |
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e03c1479e2
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Run the "start" function on adding objects.
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2023-02-18 18:57:37 +05:00 |
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02a6cc3e88
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Started implementing cameras rotating point.
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2023-02-18 17:38:28 +05:00 |
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e3e84b4f23
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Added more hotkeys for testing in the example.
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2023-02-18 15:26:54 +05:00 |
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af8949725a
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Implemented the example for testing the engine.
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2023-02-18 11:11:09 +05:00 |
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f35332a822
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...
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2023-02-18 09:46:33 +05:00 |
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95a7b27ff8
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Started implementing the camera.
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2023-02-18 05:51:43 +05:00 |
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92db008ccf
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...
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2023-02-18 04:03:28 +05:00 |
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8d8ce41e71
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Fixed delta time implementation.
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2023-02-18 02:17:51 +05:00 |
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be9c3dc619
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...
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2023-02-18 01:51:40 +05:00 |
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5fc2dd92dd
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Use pointer to object instead of struct for embedding.
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2023-02-17 18:56:15 +05:00 |
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c9f8027f81
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Implemented basic layer support by sparsex.
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2023-02-17 18:40:46 +05:00 |
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eb79fdeedc
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...
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2023-02-17 14:47:17 +05:00 |
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dbd1b50ff7
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...
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2023-02-17 09:04:47 +05:00 |
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28622fda2d
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Basic window implementation.
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2023-02-17 09:04:29 +05:00 |
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745f5bc6db
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Init.
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2023-02-17 07:27:56 +05:00 |
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