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9203bd1e79
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fix: fixed the Transform parenting MatrixForParenting. And yes it was just because of just one symbol in the code.
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2024-01-21 16:34:23 +03:00 |
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b7d7ab9bf9
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feat: finished incapsulating the Transform.
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2024-01-21 13:35:40 +03:00 |
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f910d4f99b
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feat: starting implementing collisions.
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2024-01-16 01:08:21 +03:00 |
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f2d7feb8a4
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feat: implemented basic animation. (very raw)
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2024-01-13 23:46:12 +03:00 |
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0f6732bcf9
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feat: implemented layering for DrawableTriangles.
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2024-01-11 06:39:57 +03:00 |
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08c950a669
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feat: trying to optimize the damn triangles.
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2024-01-11 04:45:28 +03:00 |
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79c9da4ae1
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...
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2024-01-08 12:25:18 +03:00 |
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d378490396
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feat: fixed camera matrix bufferization.
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2024-01-08 10:22:09 +03:00 |
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f4bf94a0e6
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save.
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2024-01-08 07:12:35 +03:00 |
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aa4bcc3f8d
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feat: using goroutines for every object.
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2024-01-08 06:09:36 +03:00 |
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e602e54ded
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MOVE TO VULTRAS
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2024-01-05 04:22:53 +03:00 |
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3f441641e4
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...
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2024-01-04 17:05:51 +03:00 |
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2821ffd442
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...
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2023-12-28 14:34:52 +03:00 |
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14f0db2d40
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feat: more or less fixed the parenting.
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2023-12-28 02:31:43 +03:00 |
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c4c17fbaec
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feat: started implementing the methods for absolute values.
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2023-12-27 01:35:50 +03:00 |
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373086a709
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feat: implemented the basic parenting for objects.
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2023-12-26 23:31:04 +03:00 |
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067a127721
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feat: too much to describe.
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2023-12-24 15:05:34 +03:00 |
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348c03cfc9
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feat: ...
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2023-12-23 00:09:07 +03:00 |
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