gg/cmd/test/trianlge.go

69 lines
1.1 KiB
Go

package main
import "github.com/di4f/gg"
import "fmt"
type Tri struct {
gg.DrawablePolygon
gg.Layer
}
func NewTri() *Tri {
ret := &Tri{}
ret.Parent = player
ret.Transform.Scale = gg.V2(1)
ret.Triangles = gg.Triangles{
gg.Triangle{
gg.V(0, 10),
gg.V(100, 0),
gg.V(0, -10),
},
}
ret.Color = gg.Rgba(1, 1, 0, 1)
ret.Visible = true
ret.Layer = TriangleL
return ret
}
func (t *Tri) Update(c *Context) {
if t.ContainsPoint(c.AbsCursorPosition()) {
t.Color = gg.Rgba(0, 1, 0, 1)
} else {
t.Color = gg.Rgba(1, 0, 1, 1)
}
d := +1.
if c.IsPressed(gg.KeyShift) {
d = -1.
}
if c.IsPressed(gg.KeyM) {
absPos := tri.AbsPosition()
tri.SetAbsPosition(
absPos.Add(gg.V(0, 100 * c.DT() * d)),
)
}
if c.IsPressed(gg.KeyN) {
absPos := tri.AbsPosition()
tri.SetAbsPosition(
absPos.Add(gg.V(100 * c.DT() * d, 0)),
)
}
}
func (t *Tri) Event(c *Context) {
switch e := c.Event.(type) {
case *gg.KeyDown :
if e.Key != gg.Key1 {
break
}
if t.Connected() {
fmt.Println("disconnecting:", tri.Transform)
t.Disconnect()
} else {
t.Connect(player)
fmt.Println("connecting:", tri.Transform)
}
}
}