|
9203bd1e79
|
fix: fixed the Transform parenting MatrixForParenting. And yes it was just because of just one symbol in the code.
|
2024-01-21 16:34:23 +03:00 |
|
|
b7d7ab9bf9
|
feat: finished incapsulating the Transform.
|
2024-01-21 13:35:40 +03:00 |
|
|
b479bf1988
|
save
|
2024-01-18 06:06:27 +03:00 |
|
|
82da88509a
|
feat: updating to the new ebiten version and some play with shaders.
|
2024-01-17 09:36:08 +03:00 |
|
|
7b9025b062
|
feat: added a few new parameters to add gapping for reading from images.
|
2024-01-16 07:49:56 +03:00 |
|
|
8fcb1c2dc5
|
feat: added the collision groupping to increase performance and make resolving simpler.
|
2024-01-16 07:37:53 +03:00 |
|
|
31940fa899
|
feat: implemented the basic collider system.
|
2024-01-16 04:11:42 +03:00 |
|
|
f910d4f99b
|
feat: starting implementing collisions.
|
2024-01-16 01:08:21 +03:00 |
|
|
7dcf0eeca8
|
feat: added way to acquire the input runes.
|
2024-01-14 03:51:11 +03:00 |
|
|
6994dff47b
|
feat: better test for animation and the implementation.
|
2024-01-14 00:03:49 +03:00 |
|
|
f2d7feb8a4
|
feat: implemented basic animation. (very raw)
|
2024-01-13 23:46:12 +03:00 |
|
|
60cd4e9e75
|
feat: started implementing animations and also added counters for draw frames and frames.
|
2024-01-13 21:45:56 +03:00 |
|
|
ab406b1249
|
feat: implementing text drawing.
|
2024-01-13 18:17:34 +03:00 |
|
|
733c10f6fd
|
feat: added the way to draw filled circles.
|
2024-01-11 07:05:27 +03:00 |
|
|
0f6732bcf9
|
feat: implemented layering for DrawableTriangles.
|
2024-01-11 06:39:57 +03:00 |
|
|
08c950a669
|
feat: trying to optimize the damn triangles.
|
2024-01-11 04:45:28 +03:00 |
|
|
79c9da4ae1
|
...
|
2024-01-08 12:25:18 +03:00 |
|
|
d378490396
|
feat: fixed camera matrix bufferization.
|
2024-01-08 10:22:09 +03:00 |
|
|
f4bf94a0e6
|
save.
|
2024-01-08 07:12:35 +03:00 |
|
|
aa4bcc3f8d
|
feat: using goroutines for every object.
|
2024-01-08 06:09:36 +03:00 |
|
|
e602e54ded
|
MOVE TO VULTRAS
|
2024-01-05 04:22:53 +03:00 |
|
|
3f441641e4
|
...
|
2024-01-04 17:05:51 +03:00 |
|
|
2821ffd442
|
...
|
2023-12-28 14:34:52 +03:00 |
|
|
14f0db2d40
|
feat: more or less fixed the parenting.
|
2023-12-28 02:31:43 +03:00 |
|
|
c4c17fbaec
|
feat: started implementing the methods for absolute values.
|
2023-12-27 01:35:50 +03:00 |
|
|
373086a709
|
feat: implemented the basic parenting for objects.
|
2023-12-26 23:31:04 +03:00 |
|
|
e66882f9d5
|
...
|
2023-12-26 21:39:22 +03:00 |
|
|
e7cb2fdb58
|
...
|
2023-12-26 21:37:45 +03:00 |
|
|
b5ca8bef88
|
...
|
2023-12-25 23:41:12 +03:00 |
|
|
067a127721
|
feat: too much to describe.
|
2023-12-24 15:05:34 +03:00 |
|
|
348c03cfc9
|
feat: ...
|
2023-12-23 00:09:07 +03:00 |
|
|
d4ac7909db
|
feat: using the new Context model I perform everywhere.
|
2023-12-20 22:39:33 +03:00 |
|
|
4fdb569bca
|
...
|
2023-12-14 22:01:07 +03:00 |
|
|
9ab3b9bb4d
|
feat: added way to get absolute mouse position.
|
2023-11-23 23:12:41 +03:00 |
|
|
e1504de702
|
Started implementing the event system.
|
2023-11-23 22:05:22 +03:00 |
|
|
a9a4764432
|
Rebranding.
|
2023-11-12 13:30:14 +03:00 |
|
|
27b803e4e5
|
Rebranding.
|
2023-10-23 15:47:27 +03:00 |
|
|
d0aeb9d9e4
|
A bit directory refactoring.
|
2023-10-12 20:25:26 +03:00 |
|