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7dcf0eeca8
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feat: added way to acquire the input runes.
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2024-01-14 03:51:11 +03:00 |
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f2d7feb8a4
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feat: implemented basic animation. (very raw)
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2024-01-13 23:46:12 +03:00 |
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60cd4e9e75
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feat: started implementing animations and also added counters for draw frames and frames.
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2024-01-13 21:45:56 +03:00 |
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0f6732bcf9
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feat: implemented layering for DrawableTriangles.
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2024-01-11 06:39:57 +03:00 |
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08c950a669
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feat: trying to optimize the damn triangles.
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2024-01-11 04:45:28 +03:00 |
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a35bf9b27a
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feat: using the VULTRAS version of the gods module.
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2024-01-09 06:44:40 +03:00 |
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79c9da4ae1
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...
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2024-01-08 12:25:18 +03:00 |
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d378490396
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feat: fixed camera matrix bufferization.
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2024-01-08 10:22:09 +03:00 |
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f4bf94a0e6
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save.
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2024-01-08 07:12:35 +03:00 |
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aa4bcc3f8d
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feat: using goroutines for every object.
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2024-01-08 06:09:36 +03:00 |
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6e76188bd8
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feat: use values not pointers for matrices.
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2024-01-08 02:53:00 +03:00 |
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373086a709
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feat: implemented the basic parenting for objects.
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2023-12-26 23:31:04 +03:00 |
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b5ca8bef88
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...
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2023-12-25 23:41:12 +03:00 |
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a3d7939d0e
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feat: added parallelity for Update and Event method handling.
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2023-12-24 22:33:01 +03:00 |
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067a127721
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feat: too much to describe.
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2023-12-24 15:05:34 +03:00 |
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348c03cfc9
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feat: ...
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2023-12-23 00:09:07 +03:00 |
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d4ac7909db
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feat: using the new Context model I perform everywhere.
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2023-12-20 22:39:33 +03:00 |
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e1504de702
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Started implementing the event system.
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2023-11-23 22:05:22 +03:00 |
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a9a4764432
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Rebranding.
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2023-11-12 13:30:14 +03:00 |
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a3642a9b33
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...
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2023-11-09 15:51:19 +03:00 |
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27b803e4e5
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Rebranding.
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2023-10-23 15:47:27 +03:00 |
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