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506e2772f7
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...
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2023-06-03 11:25:19 +03:00 |
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ccefc2669b
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Implemented proper transformation of rectangle into triangles.
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2023-05-30 22:51:50 +03:00 |
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bc2b5809c5
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Use Ebitens coordinate system for showing.
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2023-05-30 22:35:49 +03:00 |
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421321cc62
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...
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2023-05-30 14:34:10 +03:00 |
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308123f3d2
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Use embedding for Transform instead of the T name.
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2023-05-30 13:24:14 +03:00 |
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ab32a830e6
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Implemented checking whether point is in triangle.
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2023-05-30 13:12:11 +03:00 |
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b853924e19
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Implemented shaders on sprites.
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2023-05-26 18:31:04 +03:00 |
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f913f95d61
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Better interfacing for shaders.
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2023-05-25 00:42:48 +03:00 |
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cc02da52f8
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...
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2023-05-23 22:42:35 +03:00 |
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c535efe56b
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Damn shaders finally work.
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2023-05-23 16:25:21 +03:00 |
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5966d20865
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Added visibility changing abilities for drawers.
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2023-05-23 16:19:55 +03:00 |
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874ddb14e2
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It can draw a damn rectangle now.
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2023-05-22 23:51:14 +03:00 |
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e5dfe002a0
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How to fuckin draw a rectangle?
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2023-05-22 23:39:01 +03:00 |
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fb10beda75
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Started implementing colliders. Simplified structure for basic types like Camera.
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2023-05-04 19:31:33 +03:00 |
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