Commit graph

23 commits

Author SHA1 Message Date
308123f3d2 Use embedding for Transform instead of the T name. 2023-05-30 13:24:14 +03:00
3259b8ba8d Implemented crossing for lines. 2023-05-28 21:07:05 +03:00
522e9a2d58 Added the Liner interface for better and more general interaction. 2023-05-28 20:09:01 +03:00
e1268acd93 ... 2023-05-27 18:00:27 +03:00
b853924e19 Implemented shaders on sprites. 2023-05-26 18:31:04 +03:00
5966d20865 Added visibility changing abilities for drawers. 2023-05-23 16:19:55 +03:00
e5dfe002a0 How to fuckin draw a rectangle? 2023-05-22 23:39:01 +03:00
a89db46fe7 Added the structures I am gonna need to implement colliders and more. 2023-05-11 12:28:34 +03:00
fb10beda75 Started implementing colliders. Simplified structure for basic types like Camera. 2023-05-04 19:31:33 +03:00
a6db4d1417 ... 2023-05-02 17:38:34 +03:00
1e2e43ad2b Implementing deleting objects. 2023-04-28 18:21:34 +03:00
dd704c9820 Use pool instead of slices. 2023-04-28 18:03:26 +03:00
4f42968d2d ... 2023-02-18 21:35:38 +05:00
e03c1479e2 Run the "start" function on adding objects. 2023-02-18 18:57:37 +05:00
02a6cc3e88 Started implementing cameras rotating point. 2023-02-18 17:38:28 +05:00
af8949725a Implemented the example for testing the engine. 2023-02-18 11:11:09 +05:00
f35332a822 ... 2023-02-18 09:46:33 +05:00
95a7b27ff8 Started implementing the camera. 2023-02-18 05:51:43 +05:00
92db008ccf ... 2023-02-18 04:03:28 +05:00
8d8ce41e71 Fixed delta time implementation. 2023-02-18 02:17:51 +05:00
be9c3dc619 ... 2023-02-18 01:51:40 +05:00
c9f8027f81 Implemented basic layer support by sparsex. 2023-02-17 18:40:46 +05:00
28622fda2d Basic window implementation. 2023-02-17 09:04:29 +05:00