gg/src/gx/main.go
2023-05-02 17:38:34 +03:00

171 lines
2.8 KiB
Go

package gx
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/surdeus/godat/src/sparsex"
"github.com/surdeus/godat/src/poolx"
//"fmt"
"time"
)
// The type represents order of drawing.
type Layer int
// Window configuration type.
type WindowConfig struct {
Title string
Width, Height int
FixedSize bool
}
// The main structure that represents current state of [game] engine.
type Engine struct {
wcfg *WindowConfig
layers *sparsex.Sparse[Layer, *poolx.Pool[Drawer]]
behavers *poolx.Pool[Behaver]
lastTime time.Time
dt Float
camera *Camera
keys []Key
}
type engine Engine
// Return current camera.
func (e *Engine) Camera() *Camera {
return e.camera
}
// Set new current camera.
func (e *Engine) SetCamera(c *Camera) {
e.camera = c
}
// Get currently pressed keys.
func (e *Engine) Keys() []Key {
return e.keys
}
// Returns new empty Engine.
func New(
cfg *WindowConfig,
) *Engine {
return &Engine{
wcfg: cfg,
layers: sparsex.New[
Layer,
*poolx.Pool[Drawer],
](true),
camera: &Camera{
Object: &Object{
T: Transform{
S: Vector{1, 1},
},
},
},
behavers: poolx.New[Behaver](),
}
}
// Add new object considering what
// interfaces it implements.
func (e *Engine) Add(l Layer, b any) {
beh, ok := b.(Behaver)
if ok {
e.AddBehaver(beh)
beh.Start(e)
}
drw, ok := b.(Drawer)
if ok {
e.AddDrawer(l, drw)
}
}
// Del object from Engine.
func (e *Engine) Del(b any) {
drawer, ok := b.(Drawer)
if ok {
for layer := range e.layers.Vals() {
layer.V.Del(drawer)
}
}
behaver, ok := b.(Behaver)
if ok {
e.behavers.Del(behaver)
}
}
func (e *Engine) AddDrawer(l Layer, d Drawer) {
g, ok := e.layers.Get(l)
if !ok {
layer := poolx.New[Drawer]()
e.layers.Set(
l,
layer,
)
layer.Append(d)
} else {
g.Append(d)
}
}
func (e *Engine) AddBehaver(b Behaver) {
e.behavers.Append(b)
}
func (e *engine) Update() error {
var err error
eng := (*Engine)(e)
e.keys = inpututil.
AppendPressedKeys(e.keys[:0])
e.dt = time.Since(e.lastTime).Seconds()
for p := range eng.behavers.Range() {
err = p.V.Update(eng)
if err != nil {
return err
}
}
e.lastTime = time.Now()
return nil
}
func (e *engine) Draw(i *ebiten.Image) {
eng := (*Engine)(e)
for p := range e.layers.Vals() {
for pj := range p.V.Range() {
pj.V.Draw(eng, i)
}
}
}
func (e *engine) Layout(ow, oh int) (int, int) {
if e.wcfg.FixedSize {
return e.wcfg.Width, e.wcfg.Height
}
return ow, oh
}
// Return the delta time duration value.
func (e *Engine) DT() Float {
return e.dt
}
func (e *Engine) Run() error {
ebiten.SetWindowTitle(e.wcfg.Title)
ebiten.SetWindowSize(e.wcfg.Width, e.wcfg.Height)
ebiten.SetWindowSizeLimits(1, 1, e.wcfg.Width, e.wcfg.Height)
e.lastTime = time.Now()
return ebiten.RunGame((*engine)(e))
}