Commit graph

26 commits

Author SHA1 Message Date
234f4f4d0c refactoring. 2024-05-28 13:24:12 +05:00
e697383867 rename. 2024-05-19 23:11:58 +05:00
e78a0d9881 feat: added the grid to the cmd/test. 2024-01-24 19:14:07 +03:00
9203bd1e79 fix: fixed the Transform parenting MatrixForParenting. And yes it was just because of just one symbol in the code. 2024-01-21 16:34:23 +03:00
b7d7ab9bf9 feat: finished incapsulating the Transform. 2024-01-21 13:35:40 +03:00
7b9025b062 feat: added a few new parameters to add gapping for reading from images. 2024-01-16 07:49:56 +03:00
8fcb1c2dc5 feat: added the collision groupping to increase performance and make resolving simpler. 2024-01-16 07:37:53 +03:00
7dcf0eeca8 feat: added way to acquire the input runes. 2024-01-14 03:51:11 +03:00
6994dff47b feat: better test for animation and the implementation. 2024-01-14 00:03:49 +03:00
f2d7feb8a4 feat: implemented basic animation. (very raw) 2024-01-13 23:46:12 +03:00
ab406b1249 feat: implementing text drawing. 2024-01-13 18:17:34 +03:00
733c10f6fd feat: added the way to draw filled circles. 2024-01-11 07:05:27 +03:00
d378490396 feat: fixed camera matrix bufferization. 2024-01-08 10:22:09 +03:00
aa4bcc3f8d feat: using goroutines for every object. 2024-01-08 06:09:36 +03:00
e602e54ded MOVE TO VULTRAS 2024-01-05 04:22:53 +03:00
3f441641e4 ... 2024-01-04 17:05:51 +03:00
373086a709 feat: implemented the basic parenting for objects. 2023-12-26 23:31:04 +03:00
b5ca8bef88 ... 2023-12-25 23:41:12 +03:00
348c03cfc9 feat: ... 2023-12-23 00:09:07 +03:00
d4ac7909db feat: using the new Context model I perform everywhere. 2023-12-20 22:39:33 +03:00
4fdb569bca ... 2023-12-14 22:01:07 +03:00
9ab3b9bb4d feat: added way to get absolute mouse position. 2023-11-23 23:12:41 +03:00
e1504de702 Started implementing the event system. 2023-11-23 22:05:22 +03:00
a9a4764432 Rebranding. 2023-11-12 13:30:14 +03:00
27b803e4e5 Rebranding. 2023-10-23 15:47:27 +03:00
d0aeb9d9e4 A bit directory refactoring. 2023-10-12 20:25:26 +03:00
Renamed from src/cmd/test/main.go (Browse further)