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234f4f4d0c
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refactoring.
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2024-05-28 13:24:12 +05:00 |
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e697383867
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rename.
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2024-05-19 23:11:58 +05:00 |
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e78a0d9881
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feat: added the grid to the cmd/test.
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2024-01-24 19:14:07 +03:00 |
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9203bd1e79
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fix: fixed the Transform parenting MatrixForParenting. And yes it was just because of just one symbol in the code.
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2024-01-21 16:34:23 +03:00 |
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b7d7ab9bf9
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feat: finished incapsulating the Transform.
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2024-01-21 13:35:40 +03:00 |
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7b9025b062
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feat: added a few new parameters to add gapping for reading from images.
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2024-01-16 07:49:56 +03:00 |
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8fcb1c2dc5
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feat: added the collision groupping to increase performance and make resolving simpler.
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2024-01-16 07:37:53 +03:00 |
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7dcf0eeca8
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feat: added way to acquire the input runes.
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2024-01-14 03:51:11 +03:00 |
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6994dff47b
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feat: better test for animation and the implementation.
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2024-01-14 00:03:49 +03:00 |
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f2d7feb8a4
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feat: implemented basic animation. (very raw)
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2024-01-13 23:46:12 +03:00 |
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ab406b1249
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feat: implementing text drawing.
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2024-01-13 18:17:34 +03:00 |
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733c10f6fd
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feat: added the way to draw filled circles.
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2024-01-11 07:05:27 +03:00 |
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d378490396
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feat: fixed camera matrix bufferization.
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2024-01-08 10:22:09 +03:00 |
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aa4bcc3f8d
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feat: using goroutines for every object.
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2024-01-08 06:09:36 +03:00 |
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e602e54ded
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MOVE TO VULTRAS
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2024-01-05 04:22:53 +03:00 |
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3f441641e4
|
...
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2024-01-04 17:05:51 +03:00 |
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373086a709
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feat: implemented the basic parenting for objects.
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2023-12-26 23:31:04 +03:00 |
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b5ca8bef88
|
...
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2023-12-25 23:41:12 +03:00 |
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348c03cfc9
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feat: ...
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2023-12-23 00:09:07 +03:00 |
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d4ac7909db
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feat: using the new Context model I perform everywhere.
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2023-12-20 22:39:33 +03:00 |
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4fdb569bca
|
...
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2023-12-14 22:01:07 +03:00 |
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9ab3b9bb4d
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feat: added way to get absolute mouse position.
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2023-11-23 23:12:41 +03:00 |
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e1504de702
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Started implementing the event system.
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2023-11-23 22:05:22 +03:00 |
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a9a4764432
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Rebranding.
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2023-11-12 13:30:14 +03:00 |
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27b803e4e5
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Rebranding.
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2023-10-23 15:47:27 +03:00 |
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d0aeb9d9e4
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A bit directory refactoring.
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2023-10-12 20:25:26 +03:00 |
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