gg/cmd/test/main.go
2023-12-14 22:01:07 +03:00

305 lines
5.4 KiB
Go

package main
import (
"github.com/di4f/gg"
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
"github.com/hajimehoshi/ebiten/v2"
"bytes"
"log"
"strings"
"fmt"
"math/rand"
)
const (
HighestL gg.Layer = -iota
DebugL
TriangleL
PlayerL
RectL
LowestL
)
type Player struct {
*gg.Sprite
MoveSpeed gg.Float
ScaleSpeed gg.Float
gg.Layer
}
type Debug struct {
gg.Layer
}
type Rect struct {
*gg.DrawableRectangle
gg.Layer
}
type Tri struct {
*gg.DrawablePolygon
gg.Layer
}
func NewTri() *Tri {
ret := &Tri{}
ret.DrawablePolygon = &gg.DrawablePolygon{}
ret.Transform.S = gg.V(1, 1)
ret.Triangles = gg.Triangles{
gg.Triangle{
gg.V(0, 0),
gg.V(100, 100),
gg.V(0, -50),
},
gg.Triangle{
gg.V(0, 0),
gg.V(-100, -100),
gg.V(0, 50),
},
}
ret.Color = gg.Color{gg.MaxColorV, gg.MaxColorV, 0, gg.MaxColorV}
ret.Visible = true
ret.Layer = TriangleL
return ret
}
func NewRect() *Rect {
ret := &Rect{&gg.DrawableRectangle{
Rectangle: gg.Rectangle{
Transform: gg.Transform{
S: gg.Vector{
X: 200,
Y: 400,
},
},
},
Color: gg.Color{
gg.MaxColorV,
0,
0,
gg.MaxColorV,
},
Visible: true,
/*Shader: gg.SolidWhiteColorShader,
Options: gg.ShaderOptions{
Images: [4]*gg.Image{
playerImg,
nil,
nil,
nil,
},
},*/
},
RectL,
}
return ret
}
func (r *Rect) Update(e *gg.Engine) error {
//r.R += 0.3 * e.DT()
return nil
}
var (
playerImg *gg.Image
player *Player
rectMove gg.Rectangle
rect *Rect
tri *Tri
)
func NewPlayer() *Player {
ret := &Player{
Sprite: &gg.Sprite{
Transform: gg.Transform{
S: gg.Vector{5, 5},
RA: gg.Vector{.5, .5},
},
Visible: true,
ShaderOptions: gg.ShaderOptions{
Shader: gg.SolidWhiteColorShader,
Uniforms: make(map[string]any),
},
},
MoveSpeed: 90.,
ScaleSpeed: .2,
}
ret.Images[0] = playerImg
ret.Layer = PlayerL
return ret
}
func (p *Player) Draw(e *gg.Engine, i *gg.Image) {
p.Sprite.Draw(e, i)
t := p.Transform
t.S.X *= 4.
t.S.Y *= 4.
rectMove = gg.Rectangle{
Transform: t,
}
r := &gg.DrawableRectangle{
Rectangle: rectMove,
Color: gg.Color{0, 0, gg.MaxColorV, gg.MaxColorV},
}
r.Draw(e, i)
}
func (p *Player) Start(e *gg.Engine, v ...any) {
fmt.Println("starting")
c := e.Camera()
c.RA = gg.V(360, 240)
}
func (p *Player) Update(e *gg.Engine) error {
dt := e.DT()
c := e.Camera()
keys := e.Keys()
p.Uniforms["Random"] = any(rand.Float32())
for _, v := range keys {
switch v {
case ebiten.KeyArrowUp:
c.P.Y += p.MoveSpeed * dt
case ebiten.KeyArrowLeft:
c.P.X -= p.MoveSpeed * dt
case ebiten.KeyArrowDown:
c.P.Y -= p.MoveSpeed * dt
case ebiten.KeyArrowRight:
c.P.X += p.MoveSpeed * dt
case ebiten.KeyW:
p.P.Y += p.MoveSpeed * dt
case ebiten.KeyA:
p.P.X -= p.MoveSpeed * dt
case ebiten.KeyS:
p.P.Y -= p.MoveSpeed * dt
case ebiten.KeyD:
p.P.X += p.MoveSpeed * dt
case ebiten.KeyR:
c.R += gg.Pi * p.ScaleSpeed * dt
case ebiten.KeyT:
c.R -= gg.Pi * p.ScaleSpeed * dt
case ebiten.KeyRightBracket:
if e.IsPressed(ebiten.KeyShift) {
p.R -= gg.Pi * 0.3 * dt
} else {
p.R += gg.Pi * 0.3 * dt
}
case ebiten.KeyF:
if e.IsPressed(ebiten.KeyShift) {
c.S.X -= gg.Pi * p.ScaleSpeed * dt
} else {
c.S.X += gg.Pi * p.ScaleSpeed * dt
}
case ebiten.KeyG:
if e.IsPressed(ebiten.KeyShift) {
c.S.Y -= gg.Pi * p.ScaleSpeed * dt
} else {
c.S.Y += gg.Pi * p.ScaleSpeed * dt
}
case ebiten.KeyZ:
if e.IsPressed(ebiten.KeyShift) {
c.RA.X -= gg.Pi * p.MoveSpeed * dt
} else {
c.RA.X += gg.Pi * p.MoveSpeed * dt
}
case ebiten.KeyX:
if e.IsPressed(ebiten.KeyShift) {
c.RA.Y -= gg.Pi * p.MoveSpeed * dt
} else {
c.RA.Y += gg.Pi * p.MoveSpeed * dt
}
case ebiten.KeyV:
if e.IsPressed(ebiten.KeyShift) {
tri.R -= gg.Pi * 0.3 * dt
} else {
tri.R += gg.Pi * 0.3 * dt
}
case ebiten.KeyLeftBracket:
if e.IsPressed(ebiten.KeyShift) {
rect.R -= gg.Pi * 0.3 * dt
} else {
rect.R += gg.Pi * 0.3 * dt
}
case ebiten.Key0:
e.Del(p)
case ebiten.KeyB:
}
}
return nil
}
func (p *Player) Event(e *gg.Engine, ev any) {
fmt.Println("event:", ev)
switch ec := ev.(type) {
case *gg.KeyDown:
switch {
case ec.Key == gg.KeyB:
if p.Layer != PlayerL {
p.Layer = PlayerL
} else {
p.Layer = HighestL
}
}
}
}
func (d *Debug) Draw(
e *gg.Engine,
i *gg.Image,
) {
keyStrs := []string{}
for _, k := range e.Keys() {
keyStrs = append(keyStrs, k.String())
}
if rectMove.ContainsPoint(e.AbsCursorPosition()) {
keyStrs = append(keyStrs, "contains cursor")
}
if rectMove.Vertices().Contained(rect).Len() > 0 ||
rect.Vertices().Contained(rectMove).Len() > 0 {
keyStrs = append(keyStrs, "THIS IS SHIT")
}
keyStrs = append(keyStrs, fmt.Sprintf("%v", e.CursorPosition()))
keyStrs = append(keyStrs, fmt.Sprintf("%v", e.AbsCursorPosition()))
e.DebugPrint(i,
strings.Join(keyStrs, ", "))
}
func (d *Debug) IsVisible() bool { return true }
func main() {
e := gg.NewEngine(&gg.WindowConfig{
Title: "Test title",
Width: 720,
Height: 480,
VSync: true,
})
var err error
playerImg, err = gg.LoadImage(bytes.NewReader(images.Runner_png))
if err != nil {
log.Fatal(err)
}
player = NewPlayer()
rect = NewRect()
tri = NewTri()
e.Add(&Debug{})
e.Add(player)
e.Add(rect)
e.Add(tri)
fmt.Println(rect.GetLayer(), player.GetLayer())
e.Run()
}