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ab8a3f3387
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feat: shorter names for events.
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2024-06-03 13:04:42 +05:00 |
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7c6f8f8f45
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feat: keep working on Tags.
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2024-06-03 01:53:43 +05:00 |
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c1a2d6b741
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fix: ...
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2024-06-03 00:36:02 +05:00 |
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0abd485f55
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feat: made spawning and deleting faster.
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2024-06-02 23:29:11 +05:00 |
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8a57cfe9e6
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feat: better debugging messaging interface.
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2024-06-02 22:31:56 +05:00 |
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5cd9a65dfb
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feat: FUCKING DID IT.
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2024-06-02 00:01:17 +05:00 |
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cde993db48
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...
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2024-06-01 18:07:28 +05:00 |
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234f4f4d0c
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refactoring.
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2024-05-28 13:24:12 +05:00 |
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e697383867
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rename.
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2024-05-19 23:11:58 +05:00 |
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e78a0d9881
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feat: added the grid to the cmd/test.
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2024-01-24 19:14:07 +03:00 |
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86ae2fbde9
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feat: FINALLY FUCKING FIXED THE DAMN EDGES INTERESECTION PROBLEM.
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2024-01-22 20:08:50 +03:00 |
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88c1aa9577
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feat: trying to fix the vertical lines collisions.
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2024-01-22 10:23:47 +03:00 |
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9203bd1e79
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fix: fixed the Transform parenting MatrixForParenting. And yes it was just because of just one symbol in the code.
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2024-01-21 16:34:23 +03:00 |
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b7d7ab9bf9
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feat: finished incapsulating the Transform.
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2024-01-21 13:35:40 +03:00 |
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b479bf1988
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save
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2024-01-18 06:06:27 +03:00 |
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82da88509a
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feat: updating to the new ebiten version and some play with shaders.
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2024-01-17 09:36:08 +03:00 |
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7b9025b062
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feat: added a few new parameters to add gapping for reading from images.
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2024-01-16 07:49:56 +03:00 |
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8fcb1c2dc5
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feat: added the collision groupping to increase performance and make resolving simpler.
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2024-01-16 07:37:53 +03:00 |
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31940fa899
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feat: implemented the basic collider system.
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2024-01-16 04:11:42 +03:00 |
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f910d4f99b
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feat: starting implementing collisions.
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2024-01-16 01:08:21 +03:00 |
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7dcf0eeca8
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feat: added way to acquire the input runes.
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2024-01-14 03:51:11 +03:00 |
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6994dff47b
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feat: better test for animation and the implementation.
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2024-01-14 00:03:49 +03:00 |
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f2d7feb8a4
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feat: implemented basic animation. (very raw)
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2024-01-13 23:46:12 +03:00 |
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60cd4e9e75
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feat: started implementing animations and also added counters for draw frames and frames.
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2024-01-13 21:45:56 +03:00 |
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ab406b1249
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feat: implementing text drawing.
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2024-01-13 18:17:34 +03:00 |
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733c10f6fd
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feat: added the way to draw filled circles.
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2024-01-11 07:05:27 +03:00 |
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0f6732bcf9
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feat: implemented layering for DrawableTriangles.
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2024-01-11 06:39:57 +03:00 |
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08c950a669
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feat: trying to optimize the damn triangles.
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2024-01-11 04:45:28 +03:00 |
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79c9da4ae1
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...
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2024-01-08 12:25:18 +03:00 |
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d378490396
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feat: fixed camera matrix bufferization.
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2024-01-08 10:22:09 +03:00 |
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f4bf94a0e6
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save.
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2024-01-08 07:12:35 +03:00 |
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aa4bcc3f8d
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feat: using goroutines for every object.
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2024-01-08 06:09:36 +03:00 |
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e602e54ded
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MOVE TO VULTRAS
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2024-01-05 04:22:53 +03:00 |
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3f441641e4
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...
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2024-01-04 17:05:51 +03:00 |
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2821ffd442
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...
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2023-12-28 14:34:52 +03:00 |
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14f0db2d40
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feat: more or less fixed the parenting.
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2023-12-28 02:31:43 +03:00 |
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c4c17fbaec
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feat: started implementing the methods for absolute values.
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2023-12-27 01:35:50 +03:00 |
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373086a709
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feat: implemented the basic parenting for objects.
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2023-12-26 23:31:04 +03:00 |
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e66882f9d5
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...
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2023-12-26 21:39:22 +03:00 |
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e7cb2fdb58
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...
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2023-12-26 21:37:45 +03:00 |
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b5ca8bef88
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...
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2023-12-25 23:41:12 +03:00 |
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067a127721
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feat: too much to describe.
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2023-12-24 15:05:34 +03:00 |
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348c03cfc9
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feat: ...
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2023-12-23 00:09:07 +03:00 |
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d4ac7909db
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feat: using the new Context model I perform everywhere.
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2023-12-20 22:39:33 +03:00 |
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4fdb569bca
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...
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2023-12-14 22:01:07 +03:00 |
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9ab3b9bb4d
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feat: added way to get absolute mouse position.
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2023-11-23 23:12:41 +03:00 |
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e1504de702
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Started implementing the event system.
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2023-11-23 22:05:22 +03:00 |
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a9a4764432
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Rebranding.
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2023-11-12 13:30:14 +03:00 |
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27b803e4e5
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Rebranding.
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2023-10-23 15:47:27 +03:00 |
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d0aeb9d9e4
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A bit directory refactoring.
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2023-10-12 20:25:26 +03:00 |
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