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9ab3b9bb4d
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4 changed files with 12 additions and 5 deletions
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@ -1,7 +1,7 @@
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package main
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import (
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"github.com/omnipunk/gg"
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"github.com/di4f/gg"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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"github.com/hajimehoshi/ebiten/v2"
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"bytes"
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@ -258,6 +258,10 @@ func (d *Debug) Draw(
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keyStrs = append(keyStrs, k.String())
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}
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if rectMove.ContainsPoint(e.AbsCursorPosition()) {
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keyStrs = append(keyStrs, "contains cursor")
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}
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if rectMove.Vertices().Contained(rect).Len() > 0 ||
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rect.Vertices().Contained(rectMove).Len() > 0 {
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keyStrs = append(keyStrs, "THIS IS SHIT")
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@ -4,7 +4,7 @@ package gg
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// the engine to work faster about
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// collisions because it first checks
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// if the the bigger collider that
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// contain more complicated structure
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// contains more complicated (accurate) structure
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// do collide.
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type ColliderSimplifier interface {
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ColliderSimplify() Triangle
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@ -16,6 +16,10 @@ type Collision struct {
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Current, With any
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}
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type PointContainer interface {
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ContainsPoint(Point) bool
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}
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// Implementing the interface lets the engine
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// to determine if the object collides with anything.
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// Mostly will use the Collide function with some
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2
go.mod
2
go.mod
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@ -1,4 +1,4 @@
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module github.com/omnipunk/gg
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module github.com/di4f/gg
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go 1.21
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1
line.go
1
line.go
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@ -142,7 +142,6 @@ func (what LineSegments) Cross(with LineSegments) ([][2]int, Points) {
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for j := range with {
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p, cross := LinersCross(what[i], with[j])
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if cross {
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fmt.Println("in")
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points = append(points, p)
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indexes = append(indexes, [2]int{i, j})
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}
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