2023-12-23 00:09:07 +03:00
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package main
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2024-05-19 21:11:58 +03:00
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import "surdeus.su/core/gg"
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2024-06-01 16:07:28 +03:00
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import "surdeus.su/core/gg/ox"
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import "surdeus.su/core/gg/mx"
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//import "fmt"
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2024-06-02 22:27:11 +03:00
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import "log"
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2024-01-08 07:12:35 +03:00
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var (
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counter int
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)
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2023-12-23 00:09:07 +03:00
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2024-06-02 23:53:43 +03:00
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2023-12-23 00:09:07 +03:00
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type Tri struct {
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ox.DrawablePolygon
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Spawned bool
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2023-12-23 00:09:07 +03:00
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}
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2024-06-02 22:27:11 +03:00
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func NewTri(t *ox.Transform) *Tri {
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ret := &Tri{}
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ret.Transform = *t
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ret.Triangles = mx.Triangles{
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mx.Triangle{
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mx.V(0, 10),
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mx.V(100, 0),
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mx.V(0, -10),
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2023-12-23 00:09:07 +03:00
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},
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}
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ret.Color = gg.RGBA(1, 1, 0, 1)
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ret.Visible = true
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ret.Layer = LayerTriangle
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2023-12-23 00:09:07 +03:00
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return ret
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}
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2024-06-02 23:53:43 +03:00
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func (t *Tri) GetTags(c Context) gg.TagMap {
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tags := gg.TagMap{
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TagTriangle: struct{}{},
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}
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if t.IsConnected() {
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tags[TagConnectedToPlayer] = struct{}{}
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}
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return tags
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}
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2024-06-02 22:27:11 +03:00
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func (t *Tri) OnStart(c Context) {
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log.Println("added a tri")
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}
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func (t *Tri) OnUpdate(c Context) {
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e := c.Engine()
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dt := e.DT().Seconds()
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2023-12-26 23:31:04 +03:00
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2024-06-01 16:07:28 +03:00
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keys := e.GetKeyboardKeys()
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2023-12-26 23:31:04 +03:00
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d := +1.
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if e.IsPressed(gg.KeyShift) {
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d = -1
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}
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2024-05-19 21:11:58 +03:00
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for _, key := range keys {
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switch key {
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2024-05-19 21:11:58 +03:00
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case gg.KeyM:
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t.Move(mx.VY(100 * dt * d))
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case gg.KeyN:
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t.Move(mx.VX(100 * dt * d))
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case gg.KeyV:
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t.Rotate(d * mx.Pi * 0.3 * dt)
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case gg.Key2:
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if t.Spawned {
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break
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}
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case gg.Key3:
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if t.Spawned {
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break
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}
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tt := *t
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tt.Spawned = true
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tt.Disconnect()
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if e.Spawn(&tt) {
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counter++
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}
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}
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}
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2024-06-03 11:04:42 +03:00
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for _, down := range c.Events().Keyboard.Downs {
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switch down.Key {
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case gg.Key1:
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if t.IsConnected() {
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t.Disconnect()
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} else {
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t.Connect(player)
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2024-01-08 06:09:36 +03:00
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}
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2024-05-19 21:11:58 +03:00
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}
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}
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2023-12-28 02:31:43 +03:00
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}
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func (tri *Tri) Draw(c Context) *gg.Drawing {
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return tri.DrawablePolygon.Draw(c)
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}
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