gg/cmd/test/trianlge.go

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package main
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import "vultras.su/core/gg"
import "fmt"
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type Tri struct {
gg.DrawablePolygon
Spawned bool
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}
func NewTri() *Tri {
ret := &Tri{}
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ret.Transform.Scale = gg.V2(1)
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ret.Triangles = gg.Triangles{
gg.Triangle{
gg.V(0, 10),
gg.V(100, 0),
gg.V(0, -10),
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},
}
ret.Color = gg.Rgba(1, 1, 0, 1)
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ret.Visible = true
ret.Layer = TriangleL
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ret.Connect(player)
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return ret
}
func (t *Tri) Update(c *Context) {
if t.ContainsPoint(c.AbsCursorPosition()) {
t.Color = gg.Rgba(0, 1, 0, 1)
} else {
t.Color = gg.Rgba(1, 0, 1, 1)
}
/*if t.Spawned {
return
}*/
d := +1.
if c.IsPressed(gg.KeyShift) {
d = -1.
}
if c.IsPressed(gg.KeyM) {
absPos := tri.AbsPosition()
tri.SetAbsPosition(
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absPos.Add(gg.V(0, 100*c.DT()*d)),
)
}
if c.IsPressed(gg.KeyN) {
absPos := tri.AbsPosition()
tri.SetAbsPosition(
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absPos.Add(gg.V(100*c.DT()*d, 0)),
)
}
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}
func (t *Tri) Event(c *Context) {
switch e := c.Event.(type) {
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case *gg.KeyDown:
fmt.Println(e)
switch e.Key {
case gg.Key1 :
if t.Connected() {
fmt.Println("disconnecting:", tri.Transform)
t.Disconnect()
} else {
t.Connect(player)
fmt.Println("connecting:", tri.Transform)
}
case gg.Key2 :
if t.Spawned {
return
}
fmt.Println("shit")
tt := *t
tt.Spawned = true
tt.Disconnect()
c.Spawn(&tt)
}
}
}