gg/rect.go

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package gg
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import (
//"github.com/hajimehoshi/ebiten/v2"
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//"github.com/hajimehoshi/ebiten/v2/vector"
//"fmt"
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//"image"
)
// The type describes rectangle geometry with
// way to move, rotate and scale it.
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type Rectangle struct {
Object
Transform
Width, Height Float
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}
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// Return points of vertices of the rectangle.
func (r Rectangle) Vertices() Vertices {
t := r.Transform
wh := V(r.Width, r.Height)
t.Around = t.Around.Scale(wh)
m := t.Matrix()
p1 := V(0, 0).Apply(m)
p2 := V(wh.X, 0).Apply(m)
p3 := V(wh.X, wh.Y).Apply(m)
p4 := V(0, wh.Y).Apply(m)
return Vertices{p1, p2, p3, p4}
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}
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func (r Rectangle) Edges() Edges {
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vs := r.Vertices()
return Edges{
Edge{vs[0], vs[1]},
Edge{vs[1], vs[2]},
Edge{vs[2], vs[3]},
Edge{vs[3], vs[0]},
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}
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}
// Get 2 triangles that the rectangle consists of.
func (r Rectangle) MakeTriangles() Triangles {
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pts := r.Vertices()
p1 := pts[0]
p2 := pts[1]
p3 := pts[2]
p4 := pts[3]
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return Triangles{
Triangle{p1, p2, p3},
Triangle{p1, p4, p3},
}
}
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// Check whether the rectangle contains the point.
func (r Rectangle) ContainedPoints(pts Points) (Points) {
return r.MakeTriangles().ContainedPoints(pts)
}
// The type describes rectangle that can be drawn.
type DrawableRectangle struct {
Rectangle
ShaderOptions
// Solid color of the rectangle.
// Will be ignored if the Shader
// field is not nil.
Colority
}
func (r *DrawableRectangle) Draw(c *Context) []EVertex {
return (&DrawableTriangles{
Colority: r.Colority,
Triangles: r.MakeTriangles(),
}).MakeEVertices(c)
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/*// Use the Color as base image if no is provided.
//var did bool
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if r.Images[0] == nil {
r.Images[0] = NewImage(1, 1)
r.Images[0].Set(0, 0, r.Color)
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}
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w, h := r.Images[0].Size()
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// Drawing with shader.
c.DrawRectShader(w, h, r.Shader, &ebiten.DrawRectShaderOptions{
GeoM: m,
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Images: r.Images,
Uniforms: r.Uniforms,
})*/
return nil
}