gg/src/gx/rect.go

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package gx
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import (
"github.com/hajimehoshi/ebiten/v2"
//"github.com/hajimehoshi/ebiten/v2/vector"
//"fmt"
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//"image"
)
// The type describes rectangle geometry.
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type Rectangle struct {
// Position of up left corner
// and the point to
// rotate around(relatively of position, not absolute).
T Transform
// Width and height.
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// In fact are needed only to specify
// relation of width and height.
// Change transform to actually change things.
W, H Float
}
// The type describes rectangle that can be drawn.
type DrawableRectangle struct {
Rectangle
Shader *Shader
Color Color
Visible bool
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}
// Return points of corners of the rectangle.
func (r Rectangle) Corners() []Point {
return []Point{}
}
// Get 2 triangles that the rectangle consists of.
func (r Rectangle) Triangles() Triangles {
return Triangles{}
}
/*func MustNewImage(w, h int) (*Image) {
img, err := NewImage(w, h)
if err != nil {
panic(err)
}
return img
}*/
func NewImage(w, h int) (*Image) {
return ebiten.NewImage(w, h)
}
func (r DrawableRectangle) IsVisible() bool {
return r.Visible
}
func (r DrawableRectangle) Draw(
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e *Engine,
i *Image,
) {
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t := r.T
t.S.X *= r.W
t.S.Y *= r.H
rm := e.Camera().RealMatrix(e, true)
m := t.Matrix(e)
m.Concat(rm)
// Draw solid color if no shader.
if r.Shader == nil {
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img := NewImage(1, 1)
img.Set(0, 0, r.Color)
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opts := &ebiten.DrawImageOptions{
GeoM: m,
}
i.DrawImage(img, opts)
return
}
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v := 1
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opts := &ebiten.DrawRectShaderOptions{
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GeoM: m,
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Images: [4]*Image{
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NewImage(v, v),
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nil,
nil,
nil,
},
}
//w := int(r.W * r.T.S.X)
//h := int(r.H * r.T.S.Y)
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i.DrawRectShader(v, v, r.Shader, opts)
}