Hajime Hoshi
|
04c9a802a7
ebiten: add BenchmarkBuiltinShader
|
há 2 semanas atrás |
Hajime Hoshi
|
7bd3a05a45
ebiten: add TestShaderArray
|
há 1 mês atrás |
Hajime Hoshi
|
9693ce8382
internal/shader: allow less arguments at Fragment
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há 2 meses atrás |
Hajime Hoshi
|
2cc809516f
ebiten: add Vertex.Custom0 to Custom3
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há 2 meses atrás |
Hajime Hoshi
|
7842942b24
internal/shader: bug fix: need to covert constant type correctly for assignments
|
há 7 meses atrás |
Hajime Hoshi
|
e7bb66bb2f
internal/shader: bug fix: ++/-- statements didn't work for vec2 on browsers
|
há 7 meses atrás |
Hajime Hoshi
|
6cdabf09d1
ebiten: guarantee invalid color values are not clamped
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há 8 meses atrás |
Hajime Hoshi
|
9a7dcb1077
internal/shader: bug fix: failed to return an array in HLSL
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há 8 meses atrás |
Hajime Hoshi
|
95f7204035
ebiten: make sure panicking with a disposed shader
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há 1 ano atrás |
Hajime Hoshi
|
c01ceeaa6a
ebiten: replace (*Image).Dispose with Deallocate
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há 1 ano atrás |
Hajime Hoshi
|
bdd8916bb1
ebiten: replace (*ebiten.Shader).Dispose with Deallocate
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há 1 ano atrás |
Hajime Hoshi
|
b95228a8a6
all: rename arguments in Kage
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há 1 ano atrás |
Hajime Hoshi
|
73e4423fe7
internal/shader: bug fix: bitwise operators with assignment didn't work
|
há 1 ano atrás |
Hajime Hoshi
|
db34930ae8
internal/graphics: add built-in Kage functions
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há 1 ano atrás |
Hajime Hoshi
|
101372a8c3
ebiten: allow different-size source images at DrawTrianglesShader (pixel mode)
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há 1 ano atrás |
Hajime Hoshi
|
a9b2f5f9ca
Revert "ebiten: panic if a non-existent uniform variable name is given"
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há 1 ano atrás |
Hajime Hoshi
|
6fa8c02d4a
internal/shader: bug fix: div between a matrix and a flaot failed
|
há 1 ano atrás |
Hajime Hoshi
|
63df6168d9
internal/shader: use plural forms for Kage compiler directives
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há 1 ano atrás |
Hajime Hoshi
|
a0ffd8dd25
ebiten: enable texCoord at DrawRectShader even without a source image
|
há 1 ano atrás |
Hajime Hoshi
|
1b8580fab7
ebiten: panic if a non-existent uniform variable name is given
|
há 1 ano atrás |
Hajime Hoshi
|
0b1c7404d5
ebiten: use zero values for an unspecified uniform variable
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há 1 ano atrás |
Hajime Hoshi
|
d0e4023d88
internal/ui: add a length check for uniform variables
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há 1 ano atrás |
Hajime Hoshi
|
88be4c5b7c
internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions
|
há 1 ano atrás |
Hajime Hoshi
|
8276a53dd6
ebiten: add TestShaderIVec
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há 1 ano atrás |
Hajime Hoshi
|
56b4cdc3c4
internal/graphics: use pixels for offsets
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há 1 ano atrás |
Hajime Hoshi
|
49582519c1
all: add a compiler directive kage:unit
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há 1 ano atrás |
Hajime Hoshi
|
818e27302c
ebiten: skip tests with dfdx and dfdy
|
há 1 ano atrás |
Pierre Curto
|
4de807cc44
all: fix typos (#2558)
|
há 1 ano atrás |
divVerent
|
abece041f4
internal/graphicsdriver/opengl: fix state tracking of glBindTexture / glActiveTexture interaction (#2526)
|
há 1 ano atrás |
Hajime Hoshi
|
e9e5d27d2c
internal/shader: bug fix: % operators for integer vecs didn't work
|
há 2 anos atrás |