Commit History

Autor SHA1 Mensaxe Data
  Hajime Hoshi 04c9a802a7 ebiten: add BenchmarkBuiltinShader hai 2 semanas
  Hajime Hoshi 7bd3a05a45 ebiten: add TestShaderArray hai 1 mes
  Hajime Hoshi 9693ce8382 internal/shader: allow less arguments at Fragment hai 2 meses
  Hajime Hoshi 2cc809516f ebiten: add Vertex.Custom0 to Custom3 hai 2 meses
  Hajime Hoshi 7842942b24 internal/shader: bug fix: need to covert constant type correctly for assignments hai 7 meses
  Hajime Hoshi e7bb66bb2f internal/shader: bug fix: ++/-- statements didn't work for vec2 on browsers hai 7 meses
  Hajime Hoshi 6cdabf09d1 ebiten: guarantee invalid color values are not clamped hai 8 meses
  Hajime Hoshi 9a7dcb1077 internal/shader: bug fix: failed to return an array in HLSL hai 8 meses
  Hajime Hoshi 95f7204035 ebiten: make sure panicking with a disposed shader hai 1 ano
  Hajime Hoshi c01ceeaa6a ebiten: replace (*Image).Dispose with Deallocate hai 1 ano
  Hajime Hoshi bdd8916bb1 ebiten: replace (*ebiten.Shader).Dispose with Deallocate hai 1 ano
  Hajime Hoshi b95228a8a6 all: rename arguments in Kage hai 1 ano
  Hajime Hoshi 73e4423fe7 internal/shader: bug fix: bitwise operators with assignment didn't work hai 1 ano
  Hajime Hoshi db34930ae8 internal/graphics: add built-in Kage functions hai 1 ano
  Hajime Hoshi 101372a8c3 ebiten: allow different-size source images at DrawTrianglesShader (pixel mode) hai 1 ano
  Hajime Hoshi a9b2f5f9ca Revert "ebiten: panic if a non-existent uniform variable name is given" hai 1 ano
  Hajime Hoshi 6fa8c02d4a internal/shader: bug fix: div between a matrix and a flaot failed hai 1 ano
  Hajime Hoshi 63df6168d9 internal/shader: use plural forms for Kage compiler directives hai 1 ano
  Hajime Hoshi a0ffd8dd25 ebiten: enable texCoord at DrawRectShader even without a source image hai 1 ano
  Hajime Hoshi 1b8580fab7 ebiten: panic if a non-existent uniform variable name is given hai 1 ano
  Hajime Hoshi 0b1c7404d5 ebiten: use zero values for an unspecified uniform variable hai 1 ano
  Hajime Hoshi d0e4023d88 internal/ui: add a length check for uniform variables hai 1 ano
  Hajime Hoshi 88be4c5b7c internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions hai 1 ano
  Hajime Hoshi 8276a53dd6 ebiten: add TestShaderIVec hai 1 ano
  Hajime Hoshi 56b4cdc3c4 internal/graphics: use pixels for offsets hai 1 ano
  Hajime Hoshi 49582519c1 all: add a compiler directive kage:unit hai 1 ano
  Hajime Hoshi 818e27302c ebiten: skip tests with dfdx and dfdy hai 1 ano
  Pierre Curto 4de807cc44 all: fix typos (#2558) hai 1 ano
  divVerent abece041f4 internal/graphicsdriver/opengl: fix state tracking of glBindTexture / glActiveTexture interaction (#2526) hai 1 ano
  Hajime Hoshi e9e5d27d2c internal/shader: bug fix: % operators for integer vecs didn't work %!s(int64=2) %!d(string=hai) anos