Historique des commits

Auteur SHA1 Message Date
  Hajime Hoshi 04c9a802a7 ebiten: add BenchmarkBuiltinShader il y a 2 semaines
  Hajime Hoshi 7bd3a05a45 ebiten: add TestShaderArray il y a 1 mois
  Hajime Hoshi 9693ce8382 internal/shader: allow less arguments at Fragment il y a 2 mois
  Hajime Hoshi 2cc809516f ebiten: add Vertex.Custom0 to Custom3 il y a 2 mois
  Hajime Hoshi 7842942b24 internal/shader: bug fix: need to covert constant type correctly for assignments il y a 7 mois
  Hajime Hoshi e7bb66bb2f internal/shader: bug fix: ++/-- statements didn't work for vec2 on browsers il y a 7 mois
  Hajime Hoshi 6cdabf09d1 ebiten: guarantee invalid color values are not clamped il y a 8 mois
  Hajime Hoshi 9a7dcb1077 internal/shader: bug fix: failed to return an array in HLSL il y a 8 mois
  Hajime Hoshi 95f7204035 ebiten: make sure panicking with a disposed shader il y a 1 an
  Hajime Hoshi c01ceeaa6a ebiten: replace (*Image).Dispose with Deallocate il y a 1 an
  Hajime Hoshi bdd8916bb1 ebiten: replace (*ebiten.Shader).Dispose with Deallocate il y a 1 an
  Hajime Hoshi b95228a8a6 all: rename arguments in Kage il y a 1 an
  Hajime Hoshi 73e4423fe7 internal/shader: bug fix: bitwise operators with assignment didn't work il y a 1 an
  Hajime Hoshi db34930ae8 internal/graphics: add built-in Kage functions il y a 1 an
  Hajime Hoshi 101372a8c3 ebiten: allow different-size source images at DrawTrianglesShader (pixel mode) il y a 1 an
  Hajime Hoshi a9b2f5f9ca Revert "ebiten: panic if a non-existent uniform variable name is given" il y a 1 an
  Hajime Hoshi 6fa8c02d4a internal/shader: bug fix: div between a matrix and a flaot failed il y a 1 an
  Hajime Hoshi 63df6168d9 internal/shader: use plural forms for Kage compiler directives il y a 1 an
  Hajime Hoshi a0ffd8dd25 ebiten: enable texCoord at DrawRectShader even without a source image il y a 1 an
  Hajime Hoshi 1b8580fab7 ebiten: panic if a non-existent uniform variable name is given il y a 1 an
  Hajime Hoshi 0b1c7404d5 ebiten: use zero values for an unspecified uniform variable il y a 1 an
  Hajime Hoshi d0e4023d88 internal/ui: add a length check for uniform variables il y a 1 an
  Hajime Hoshi 88be4c5b7c internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions il y a 1 an
  Hajime Hoshi 8276a53dd6 ebiten: add TestShaderIVec il y a 1 an
  Hajime Hoshi 56b4cdc3c4 internal/graphics: use pixels for offsets il y a 1 an
  Hajime Hoshi 49582519c1 all: add a compiler directive kage:unit il y a 1 an
  Hajime Hoshi 818e27302c ebiten: skip tests with dfdx and dfdy il y a 1 an
  Pierre Curto 4de807cc44 all: fix typos (#2558) il y a 1 an
  divVerent abece041f4 internal/graphicsdriver/opengl: fix state tracking of glBindTexture / glActiveTexture interaction (#2526) il y a 1 an
  Hajime Hoshi e9e5d27d2c internal/shader: bug fix: % operators for integer vecs didn't work il y a 2 ans