|
bc2b5809c5
|
Use Ebitens coordinate system for showing.
|
2023-05-30 22:35:49 +03:00 |
|
|
421321cc62
|
...
|
2023-05-30 14:34:10 +03:00 |
|
|
308123f3d2
|
Use embedding for Transform instead of the T name.
|
2023-05-30 13:24:14 +03:00 |
|
|
3259b8ba8d
|
Implemented crossing for lines.
|
2023-05-28 21:07:05 +03:00 |
|
|
fb10beda75
|
Started implementing colliders. Simplified structure for basic types like Camera.
|
2023-05-04 19:31:33 +03:00 |
|
|
4f42968d2d
|
...
|
2023-02-18 21:35:38 +05:00 |
|
|
02a6cc3e88
|
Started implementing cameras rotating point.
|
2023-02-18 17:38:28 +05:00 |
|
|
af8949725a
|
Implemented the example for testing the engine.
|
2023-02-18 11:11:09 +05:00 |
|
|
f35332a822
|
...
|
2023-02-18 09:46:33 +05:00 |
|
|
95a7b27ff8
|
Started implementing the camera.
|
2023-02-18 05:51:43 +05:00 |
|